<Root>
    <File Name="object_an1" Segment="6">
        <Animation Name="object_an1_Anim_001090" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling​") -->
        <Animation Name="object_an1_Anim_00144C" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
        <Animation Name="object_an1_Anim_001E74" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
        <Animation Name="object_an1_Anim_0026B4" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
        <Animation Name="object_an1_Anim_00341C" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
        <Animation Name="object_an1_Anim_003EA8" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
        <Animation Name="object_an1_Anim_00544C" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
        <Animation Name="object_an1_Anim_0065C8" Offset="0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
        <Animation Name="object_an1_Anim_0071E8" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
        <Animation Name="object_an1_Anim_007E08" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness​") -->
        <Animation Name="object_an1_Anim_008B6C" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
        <DList Name="object_an1_DL_00BC20" Offset="0xBC20" />
        <DList Name="object_an1_DL_00BD20" Offset="0xBD20" />
        <DList Name="object_an1_DL_00BE60" Offset="0xBE60" />
        <DList Name="object_an1_DL_00BF88" Offset="0xBF88" />
        <DList Name="object_an1_DL_00C080" Offset="0xC080" />
        <DList Name="object_an1_DL_00C2E8" Offset="0xC2E8" />
        <DList Name="object_an1_DL_00C3C0" Offset="0xC3C0" />
        <DList Name="object_an1_DL_00C480" Offset="0xC480" />
        <DList Name="object_an1_DL_00C6E8" Offset="0xC6E8" />
        <DList Name="object_an1_DL_00C7C0" Offset="0xC7C0" />
        <DList Name="object_an1_DL_00C880" Offset="0xC880" />
        <DList Name="object_an1_DL_00C940" Offset="0xC940" />
        <DList Name="object_an1_DL_00D030" Offset="0xD030" />
        <DList Name="object_an1_DL_00D208" Offset="0xD208" />
        <DList Name="object_an1_DL_00D320" Offset="0xD320" />
        <DList Name="object_an1_DL_00D440" Offset="0xD440" />
        <DList Name="object_an1_DL_00D618" Offset="0xD618" />
        <DList Name="object_an1_DL_00D730" Offset="0xD730" />
        <DList Name="object_an1_DL_00D850" Offset="0xD850" />
        <Texture Name="object_an1_TLUT_00DB20" OutName="tlut_00DB20" Format="rgba16" Width="16" Height="16" Offset="0xDB20" />
        <Texture Name="object_an1_Tex_00DD20" OutName="tex_00DD20" Format="rgba16" Width="16" Height="16" Offset="0xDD20" />
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        <Texture Name="object_an1_Tex_00E120" OutName="tex_00E120" Format="ci8" Width="8" Height="8" Offset="0xE120" />
        <Texture Name="object_an1_Tex_00E160" OutName="tex_00E160" Format="ci8" Width="8" Height="16" Offset="0xE160" />
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        <Texture Name="object_an1_Tex_00E6E0" OutName="tex_00E6E0" Format="ci8" Width="32" Height="16" Offset="0xE6E0" />
        <Texture Name="object_an1_Tex_00E8E0" OutName="tex_00E8E0" Format="ci8" Width="8" Height="8" Offset="0xE8E0" />
        <Texture Name="object_an1_Tex_00E920" OutName="tex_00E920" Format="ci8" Width="16" Height="16" Offset="0xE920" />
        <Texture Name="object_an1_Tex_00EA20" OutName="tex_00EA20" Format="ci8" Width="32" Height="32" Offset="0xEA20" />
        <Texture Name="object_an1_Tex_00EE20" OutName="tex_00EE20" Format="ci8" Width="16" Height="16" Offset="0xEE20" />
        <Texture Name="object_an1_Tex_00EF20" OutName="tex_00EF20" Format="ci8" Width="8" Height="16" Offset="0xEF20" />
        <Texture Name="object_an1_Tex_00EFA0" OutName="tex_00EFA0" Format="ci8" Width="32" Height="32" Offset="0xEFA0" />
        <Texture Name="object_an1_Tex_00F3A0" OutName="tex_00F3A0" Format="ci8" Width="32" Height="32" Offset="0xF3A0" />
        <Texture Name="object_an1_Tex_00F7A0" OutName="tex_00F7A0" Format="ci8" Width="32" Height="16" Offset="0xF7A0" />
        <Texture Name="object_an1_Tex_00F9A0" OutName="tex_00F9A0" Format="ci8" Width="32" Height="32" Offset="0xF9A0" />
        <Texture Name="object_an1_Tex_00FDA0" OutName="tex_00FDA0" Format="ci8" Width="32" Height="32" Offset="0xFDA0" />
        <Texture Name="object_an1_Tex_0101A0" OutName="tex_0101A0" Format="ci8" Width="32" Height="16" Offset="0x101A0" />
        <Texture Name="object_an1_Tex_0103A0" OutName="tex_0103A0" Format="ci8" Width="32" Height="32" Offset="0x103A0" />
        <!-- <Blob Name="object_an1_Blob_0107A0" Size="0xA40" Offset="0x107A0" /> -->
        <DList Name="object_an1_DL_0111E0" Offset="0x111E0" />
        <DList Name="object_an1_DL_0111E8" Offset="0x111E8" /> <!-- Original name is "an_obon_model" -->
        <Texture Name="object_an1_Tex_011928" OutName="tex_011928" Format="i8" Width="32" Height="32" Offset="0x11928" />
        <Texture Name="object_an1_Tex_011D28" OutName="tex_011D28" Format="rgba16" Width="16" Height="16" Offset="0x11D28" />
        <Texture Name="object_an1_Tex_011F28" OutName="tex_011F28" Format="rgba16" Width="16" Height="16" Offset="0x11F28" />
        <Texture Name="object_an1_Tex_012128" OutName="tex_012128" Format="i8" Width="16" Height="16" Offset="0x12128" />
        <Texture Name="object_an1_Tex_012228" OutName="tex_012228" Format="i4" Width="16" Height="16" Offset="0x12228" />
        <Texture Name="object_an1_Tex_0122A8" OutName="tex_0122A8" Format="i8" Width="16" Height="16" Offset="0x122A8" />
        <!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
        <DList Name="object_an1_DL_012478" Offset="0x12478" /> <!-- Original name is "an_hashi_model" ("chopsticks​") -->
        <Limb Name="object_an1_Standardlimb_0124D8" Type="Standard" EnumName="OBJECT_AN1_LIMB_01" Offset="0x124D8" />
        <Limb Name="object_an1_Standardlimb_0124E4" Type="Standard" EnumName="OBJECT_AN1_LIMB_02" Offset="0x124E4" />
        <Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" EnumName="OBJECT_AN1_LIMB_03" Offset="0x124F0" />
        <Limb Name="object_an1_Standardlimb_0124FC" Type="Standard" EnumName="OBJECT_AN1_LIMB_04" Offset="0x124FC" />
        <Limb Name="object_an1_Standardlimb_012508" Type="Standard" EnumName="OBJECT_AN1_LIMB_05" Offset="0x12508" />
        <Limb Name="object_an1_Standardlimb_012514" Type="Standard" EnumName="OBJECT_AN1_LIMB_06" Offset="0x12514" />
        <Limb Name="object_an1_Standardlimb_012520" Type="Standard" EnumName="OBJECT_AN1_LIMB_07" Offset="0x12520" />
        <Limb Name="object_an1_Standardlimb_01252C" Type="Standard" EnumName="OBJECT_AN1_LIMB_08" Offset="0x1252C" />
        <Limb Name="object_an1_Standardlimb_012538" Type="Standard" EnumName="OBJECT_AN1_LIMB_09" Offset="0x12538" />
        <Limb Name="object_an1_Standardlimb_012544" Type="Standard" EnumName="OBJECT_AN1_LIMB_0A" Offset="0x12544" />
        <Limb Name="object_an1_Standardlimb_012550" Type="Standard" EnumName="OBJECT_AN1_LIMB_0B" Offset="0x12550" />
        <Limb Name="object_an1_Standardlimb_01255C" Type="Standard" EnumName="OBJECT_AN1_LIMB_0C" Offset="0x1255C" />
        <Limb Name="object_an1_Standardlimb_012568" Type="Standard" EnumName="OBJECT_AN1_LIMB_0D" Offset="0x12568" />
        <Limb Name="object_an1_Standardlimb_012574" Type="Standard" EnumName="OBJECT_AN1_LIMB_0E" Offset="0x12574" />
        <Limb Name="object_an1_Standardlimb_012580" Type="Standard" EnumName="OBJECT_AN1_LIMB_0F" Offset="0x12580" />
        <Limb Name="object_an1_Standardlimb_01258C" Type="Standard" EnumName="OBJECT_AN1_LIMB_10" Offset="0x1258C" />
        <Limb Name="object_an1_Standardlimb_012598" Type="Standard" EnumName="OBJECT_AN1_LIMB_11" Offset="0x12598" />
        <Limb Name="object_an1_Standardlimb_0125A4" Type="Standard" EnumName="OBJECT_AN1_LIMB_12" Offset="0x125A4" />
        <Limb Name="object_an1_Standardlimb_0125B0" Type="Standard" EnumName="OBJECT_AN1_LIMB_13" Offset="0x125B0" />
        <Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" EnumName="OBJECT_AN1_LIMB_14" Offset="0x125BC" />
        <Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="ObjectAn1Limb" Offset="0x12618" />
        <Animation Name="object_an1_Anim_013048" Offset="0x13048" /> <!-- Original name is "an_walk" -->
        <Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" /> <!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
    </File>
</Root>
