<Root>
    <File Name="object_f40_obj" Segment="6">
        <Texture Name="object_f40_obj_Tex_000000" OutName="tex_000000" Format="i8" Width="64" Height="64" Offset="0x0" />
        <Texture Name="object_f40_obj_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" />
        <Texture Name="object_f40_obj_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
        <Texture Name="object_f40_obj_Tex_002800" OutName="tex_002800" Format="i4" Width="32" Height="128" Offset="0x2800" />
        <Texture Name="object_f40_obj_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000" />
        <DList Name="object_f40_obj_DL_003B00" Offset="0x3B00" />
        <DList Name="object_f40_obj_DL_003B08" Offset="0x3B08" />
        <Collision Name="object_f40_obj_Colheader_003E80" Offset="0x3E80" />
        <DList Name="object_f40_obj_DL_004030" Offset="0x4030" />
        <DList Name="object_f40_obj_DL_004038" Offset="0x4038" />
        <Collision Name="object_f40_obj_Colheader_004240" Offset="0x4240" />
        <DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> <!-- Original name is "z2_f40obj01_model" -->
        <Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> <!-- Original name is "z2_f40obj01_bgdatainfo" -->
    </File>
</Root>
