<Root>
    <File Name="object_efc_tw" Segment="6">
        <CurveAnimation Name="object_efc_tw_CurveAnim_000050" SkelOffset="0x12E8" Offset="0x50" />
        <Array Name="object_efc_tw_Vtx_000060" Count="21" Offset="0x60" >
            <Vtx/>
        </Array>
        <DList Name="object_efc_tw_DL_0001B0" Offset="0x1B0" /> <!-- Original name is "top_fc_mdl" -->
        <Texture Name="object_efc_tw_Tex_0002C8" OutName="tex_0002C8" Format="i8" Width="64" Height="64" Offset="0x2C8" />
        <Limb Name="object_efc_tw_Curvelimb_0012C8" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_01" Offset="0x12C8" />
        <Limb Name="object_efc_tw_Curvelimb_0012D4" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_02" Offset="0x12D4" />
        <Skeleton Name="object_efc_tw_Skel_0012E8" Type="Curve" LimbType="Curve" LimbNone="OBJECT_EFC_TW_LIMB_NONE" LimbMax="OBJECT_EFC_TW_LIMB_MAX" EnumName="ObjectEfcTwLimb" Offset="0x12E8" />
    </File>
</Root>
