#ifndef Z_EN_AND_H
#define Z_EN_AND_H

#include "global.h"

struct EnAnd;

typedef void (*EnAndActionFunc)(struct EnAnd*, PlayState*);

typedef struct EnAnd {
    /* 0x000 */ Actor actor;
    /* 0x144 */ char unk_144[0x44];
    /* 0x188 */ EnAndActionFunc actionFunc;
    /* 0x18C */ char unk_18C[0x188];
} EnAnd; // size = 0x314

#endif // Z_EN_AND_H
