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obj_oyu (#1436)
* object_oyu object_oyu.xml / z_bg_goron_oyu.c updated * Hot Spring Water Update * updated comments * GoronGraveyard prefix * Update object_oyu.xml
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@@ -153,7 +153,7 @@ void BgGoronOyu_Init(Actor* thisx, PlayState* play) {
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Actor_SetScale(&this->dyna.actor, 0.1f);
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DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
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CollisionHeader_GetVirtual(&object_oyu_Colheader_000988, &colHeader);
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CollisionHeader_GetVirtual(&gGoronGraveyardHotSpringWaterCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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@@ -185,10 +185,10 @@ void BgGoronOyu_Draw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL25_Xlu(play->state.gfxCtx);
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AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_oyu_Matanimheader_000968));
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AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGoronGraveyardHotSpringWaterTexAnim));
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000158);
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gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000080);
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gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterEmptyDL);
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gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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