* object_oyu

object_oyu.xml / z_bg_goron_oyu.c updated

* Hot Spring Water Update

* updated comments

* GoronGraveyard prefix

* Update object_oyu.xml
This commit is contained in:
Wimmer
2023-10-23 00:43:57 +02:00
committed by GitHub
parent 3569ef97ad
commit 002f5ba6de
2 changed files with 10 additions and 9 deletions
@@ -153,7 +153,7 @@ void BgGoronOyu_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->dyna.actor, 0.1f);
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
CollisionHeader_GetVirtual(&object_oyu_Colheader_000988, &colHeader);
CollisionHeader_GetVirtual(&gGoronGraveyardHotSpringWaterCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -185,10 +185,10 @@ void BgGoronOyu_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_oyu_Matanimheader_000968));
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGoronGraveyardHotSpringWaterTexAnim));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000158);
gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000080);
gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterEmptyDL);
gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterDL);
CLOSE_DISPS(play->state.gfxCtx);
}