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Add comment to Arrow_Ice xml and update DL names (#605)
* Add comment to Arrow_Ice xml and update DL names * Update asset names * Improve texture names
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@@ -228,11 +228,11 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_Scale(this->radius * 0.2f, this->height * 3.0f, this->radius * 0.2f, MTXMODE_APPLY);
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Matrix_InsertTranslation(0.0f, -700.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, sIceArrowDL);
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gSPDisplayList(POLY_XLU_DISP++, gIceArrowMaterialDL);
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gSPDisplayList(POLY_XLU_DISP++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 511 - (stateFrames * 5) % 512, 0, 128, 32, 1,
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511 - (stateFrames * 10) % 512, 511 - (stateFrames * 10) % 512, 4, 16));
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gSPDisplayList(POLY_XLU_DISP++, sIceArrowVtxDL);
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gSPDisplayList(POLY_XLU_DISP++, gIceArrowModelDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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