Decompile z_prenmi.c

This commit is contained in:
rozlette
2020-04-23 01:11:25 -05:00
parent c1bb5f00d6
commit 01c86ec621
9 changed files with 198 additions and 117 deletions
+52
View File
@@ -0,0 +1,52 @@
#include <ultra64.h>
#include <global.h>
void PreNMI_Stop(PreNMIContext* prenmiCtx) {
prenmiCtx->state.running = 0;
prenmiCtx->state.nextGameStateInit = NULL;
prenmiCtx->state.nextGameStateSize = 0;
}
void PreNMI_Update(PreNMIContext* prenmiCtx) {
if (prenmiCtx->timer == 0) {
ViConfig_UpdateVi(1);
PreNMI_Stop(prenmiCtx);
return;
}
prenmiCtx->timer--;
}
#ifdef NON_MATCHING
// Minor reordering around call to func_8012C470
void PreNMI_Draw(PreNMIContext* prenmiCtx) {
GraphicsContext* gfxCtx = prenmiCtx->state.gfxCtx;
func_8012CF0C(gfxCtx, 1, 1, 0, 0, 0);
func_8012C470(gfxCtx);
gDPSetFillColor(gfxCtx->polyOpa.p++,
(GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1) << 16) | GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1));
gDPFillRectangle(gfxCtx->polyOpa.p++, 0, prenmiCtx->timer + 100, 320 /*SCREEN_WIDTH*/ - 1, prenmiCtx->timer + 100);
}
#else
GLOBAL_ASM("asm/non_matchings/z_prenmi/PreNMI_Draw.asm")
#endif
void PreNMI_Main(PreNMIContext* prenmiCtx) {
PreNMI_Update(prenmiCtx);
PreNMI_Draw(prenmiCtx);
prenmiCtx->state.unkA3 = 1;
}
void PreNMI_Destroy(PreNMIContext* prenmiCtx) {}
void PreNMI_Init(PreNMIContext* prenmiCtx) {
prenmiCtx->state.main = (func_ptr)PreNMI_Main;
prenmiCtx->state.destroy = (func_ptr)PreNMI_Destroy;
prenmiCtx->timer = 30;
prenmiCtx->unkA8 = 10;
Game_SetFramerateDivisor(&prenmiCtx->state, 1);
}