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Bg_Open_Spot OK (#783)
* Fully Matched Bg_Open_Spot * addressing review comments variable names inline with convension variable naming clarity * remove redundant return. change padding type * texScroll to texScrolls
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@@ -4,11 +4,11 @@
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<DList Name="object_open_obj_DL_0003E8" Offset="0x3E8" />
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<Texture Name="object_open_obj_Tex_000558" OutName="tex_000558" Format="rgba16" Width="32" Height="64" Offset="0x558" />
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<Collision Name="object_open_obj_Colheader_001640" Offset="0x1640" />
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<DList Name="object_open_obj_DL_001A60" Offset="0x1A60" />
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<DList Name="object_open_obj_DL_001B40" Offset="0x1B40" />
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<Texture Name="object_open_obj_Tex_001CD0" OutName="tex_001CD0" Format="rgba16" Width="32" Height="32" Offset="0x1CD0" />
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<Texture Name="object_open_obj_Tex_0024D0" OutName="tex_0024D0" Format="ia8" Width="32" Height="64" Offset="0x24D0" />
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<TextureAnimation Name="object_open_obj_Matanimheader_002CE0" Offset="0x2CE0" />
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<DList Name="gSpotlightLeftDL" Offset="0x1A60" />
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<DList Name="gSpotlightRightDL" Offset="0x1B40" />
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<Texture Name="gSpotlightShapesTex" OutName="spotlight_shapes" Format="rgba16" Width="32" Height="32" Offset="0x1CD0" />
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<Texture Name="gSpotlightFloorTex" OutName="spotlight_floor" Format="ia8" Width="32" Height="64" Offset="0x24D0" />
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<TextureAnimation Name="gSpotlightTexAnim" Offset="0x2CE0" />
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<DList Name="object_open_obj_DL_002D30" Offset="0x2D30" />
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<DList Name="object_open_obj_DL_002DC0" Offset="0x2DC0" />
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<!-- <Blob Name="object_open_obj_Blob_002DC8" Size="0xE608" Offset="0x2DC8" /> -->
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