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@@ -41,7 +41,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, void* texture) {
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MtxF mfTrans11DA0;
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s32 pad1;
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Mtx* mtx;
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void* object = play->objectCtx.status[this->rgObjBankIdx].segment;
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void* object = play->objectCtx.status[this->rgObjBankIndex].segment;
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OPEN_DISPS(gfxCtx);
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