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https://github.com/zeldaret/mm.git
synced 2026-07-10 05:57:00 -04:00
+4
-4
@@ -2178,7 +2178,7 @@ void func_80115A14(s32 arg0, s16 arg1);
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// void func_80118BA4(void);
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// void func_80119030(void);
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// void func_80119610(void);
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// void func_8011B4E0(void);
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void func_8011B4E0(GlobalContext* globalCtx, s32 arg1);
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// void func_8011B5C0(void);
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// void func_8011B9E0(void);
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// void func_8011BF70(void);
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@@ -2238,7 +2238,7 @@ void func_80123D50(GlobalContext* globalCtx, Player* player, UNK_TYPE arg2, UNK_
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void func_80123DA4(Player* player);
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// void func_80123DC0(void);
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void func_80123E90(GlobalContext* globalCtx, Actor* actor);
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// void func_80123F2C(void);
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void func_80123F2C(GlobalContext* globalCtx, s32 arg1);
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// void func_80123F48(void);
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// void func_80124020(void);
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u8 Player_GetMask(GlobalContext* globalCtx);
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@@ -3911,8 +3911,8 @@ void func_801A246C(u8 param_1, u8 param_2);
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// void func_801A27E8(void);
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// void func_801A281C(void);
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void func_801A29D4(UNK_TYPE arg0, f32 arg1, UNK_TYPE arg2);
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// void func_801A2BB8(void);
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// void func_801A2C20(void);
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void func_801A2BB8(s32 arg0);
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void func_801A2C20(void);
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// void func_801A2C44(void);
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// void func_801A2C88(void);
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// void func_801A2D54(void);
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+1
-1
@@ -1559,7 +1559,7 @@ struct GlobalContext {
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/* 0x18784 */ s32 (*damagePlayer)(struct GlobalContext* globalCtx, s32 damage);
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/* 0x18788 */ void (*talkWithPlayer)(struct GlobalContext* globalCtx, Actor* actor);
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/* 0x1878C */ void (*unk_1878C)(struct GlobalContext* globalCtx);
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/* 0x18790 */ void* unk_18790; //! @TODO: Determine function prototype
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/* 0x18790 */ void (*unk_18790)(struct GlobalContext* globalCtx, s16 arg1, Actor* actor);
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/* 0x18794 */ void* unk_18794; //! @TODO: Determine function prototype
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/* 0x18798 */ s32 (*setPlayerTalkAnim)(struct GlobalContext* globalCtx, void* talkAnim, s32 arg2);
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/* 0x1879C */ s16 unk_1879C[10];
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+7
-3
@@ -89,9 +89,13 @@ typedef enum {
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/* 0x1B */ GI_BOMB_BAG_20,
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/* 0x1C */ GI_BOMB_BAG_30,
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/* 0x1D */ GI_BOMB_BAG_40,
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/* 0x1E */ GI_ARROWS_SMALL,
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/* 0x1F */ GI_ARROWS_MEDIUM,
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/* 0x20 */ GI_ARROWS_LARGE,
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/* 0x1E */ GI_ARROWS_10,
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/* 0x1F */ GI_ARROWS_30,
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/* 0x20 */ GI_ARROWS_40,
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/* 0x21 */ GI_ARROWS_50,
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/* 0x22 */ GI_QUIVER_30,
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/* 0x23 */ GI_QUIVER_40,
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/* 0x24 */ GI_QUIVER_50,
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/* 0x28 */ GI_NUTS_1 = 0x28,
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/* 0x2A */ GI_NUTS_10 = 0x2A,
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/* 0x32 */ GI_SHIELD_HERO = 0x32,
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