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Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767)
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@@ -3,5 +3,5 @@ ENTRY(entrypoint);
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ASSERT ((_bootSegmentRomEnd <= 0x101000), "Error: _bootSegmentRomEnd is larger than 1 MB");
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// TODO: This should be checking for an address a lot earlier than this one.
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ASSERT ((_system_heapSegmentStart < 0x80780000), "Error: The game is overflowing the RAM limit for non-overlay segments.");
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ASSERT ((_buffersSegmentEnd < 0x80780000), "Error: The game is overflowing the RAM limit for non-overlay segments.");
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ASSERT ((_framebuffer_hiSegmentStart == 0x80780000), "Error: framebuffer_hi shifted?");
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