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Split headers to be more similar to OOT (#13)
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@@ -7,7 +7,7 @@ void EnAObj_Init(ActorEnAObj* this, GlobalContext* ctxt) {
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ActorEnAObj* s0 = (ActorEnAObj*)this;
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s0->base.textId = ((s0->base.params >> 8) & 0xFF) | 0x300;
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s0->base.params = (s0->base.params & 0xFF) - 9;
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Actor_ProcessInitChain((Actor*)s0, (ActorInitVar*)&enAObjInitVar);
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Actor_ProcessInitChain((Actor*)s0, &enAObjInitVar);
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Actor_SetDrawParams(&s0->base.shape, 0, (actor_shadow_draw_func)func_800B3FC0, 12);
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Collision_InitCylinder(ctxt, &s0->collision, (Actor*)s0, &enAObjCylinderInit);
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Collision_CylinderMoveToActor((Actor*)s0, &s0->collision);
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