Split headers to be more similar to OOT (#13)

This commit is contained in:
Rozelette
2020-08-31 18:02:37 -05:00
committed by GitHub
parent de7a521857
commit 0844c24773
28 changed files with 31624 additions and 31511 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ void EnAObj_Init(ActorEnAObj* this, GlobalContext* ctxt) {
ActorEnAObj* s0 = (ActorEnAObj*)this;
s0->base.textId = ((s0->base.params >> 8) & 0xFF) | 0x300;
s0->base.params = (s0->base.params & 0xFF) - 9;
Actor_ProcessInitChain((Actor*)s0, (ActorInitVar*)&enAObjInitVar);
Actor_ProcessInitChain((Actor*)s0, &enAObjInitVar);
Actor_SetDrawParams(&s0->base.shape, 0, (actor_shadow_draw_func)func_800B3FC0, 12);
Collision_InitCylinder(ctxt, &s0->collision, (Actor*)s0, &enAObjCylinderInit);
Collision_CylinderMoveToActor((Actor*)s0, &s0->collision);