en_nnh OK (#42)

* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
This commit is contained in:
kyleburnette
2021-02-12 15:25:48 -08:00
committed by GitHub
parent ee0ab1cbc9
commit 08e964972f
5 changed files with 79 additions and 14 deletions
+1 -1
View File
@@ -2899,7 +2899,7 @@ void func_8014D7B4(void); // func_8014D7B4
void func_80150A84(void); // func_80150A84
void func_80150D08(GlobalContext* ctxt, unsigned int uParm2); // func_80150D08
void func_801514B0(void); // func_801514B0
void func_801518B0(GlobalContext* ctxt, u32 uParm2, UNK_TYPE4 uParm3); // func_801518B0
void func_801518B0(GlobalContext* ctxt, u32 uParm2, Actor* uParm3); // func_801518B0
void func_80151938(GlobalContext* ctxt, u16 param_2); // func_80151938
void func_80151A68(GlobalContext* ctxt, u16 param_2); // func_80151A68
void func_80151BB4(s32 iParm1, u32 uParm2); // func_80151BB4