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en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit) * nnh work * Working on collider * formatting * Fixing en_nnh * Fixed build error. The issue was a collider init, not sure what made me think it was OK before * Removed overlay helper stuff * Removed weird qemu file * Fixed collider once and for all. Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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@@ -2899,7 +2899,7 @@ void func_8014D7B4(void); // func_8014D7B4
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void func_80150A84(void); // func_80150A84
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void func_80150D08(GlobalContext* ctxt, unsigned int uParm2); // func_80150D08
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void func_801514B0(void); // func_801514B0
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void func_801518B0(GlobalContext* ctxt, u32 uParm2, UNK_TYPE4 uParm3); // func_801518B0
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void func_801518B0(GlobalContext* ctxt, u32 uParm2, Actor* uParm3); // func_801518B0
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void func_80151938(GlobalContext* ctxt, u16 param_2); // func_80151938
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void func_80151A68(GlobalContext* ctxt, u16 param_2); // func_80151A68
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void func_80151BB4(s32 iParm1, u32 uParm2); // func_80151BB4
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