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en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit) * nnh work * Working on collider * formatting * Fixing en_nnh * Fixed build error. The issue was a collider init, not sure what made me think it was OK before * Removed overlay helper stuff * Removed weird qemu file * Fixed collider once and for all. Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
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@@ -8236,8 +8236,9 @@ SECTIONS
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ovl_En_Nnh : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_En_Nnh/z_en_nnh.o(.text)
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build/asm/ovl_En_Nnh_data.o(.data)
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build/asm/ovl_En_Nnh_rodata.o(.rodata)
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build/src/overlays/actors/ovl_En_Nnh/z_en_nnh.o(.data)
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build/src/overlays/actors/ovl_En_Nnh/z_en_nnh.o(.rodata)
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build/src/overlays/actors/ovl_En_Nnh/z_en_nnh_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@@ -14,6 +14,11 @@ D_0E000140 = 0x0E000140;
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D_0E0001C8 = 0x0E0001C8;
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D_0E0002C8 = 0x0E0002C8;
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D_06000500 = 0x06000500;
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/* z_en_nnh */
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D_06001510 = 0x06001510;
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/* bg_haka_curtain */
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D_06001410 = 0x06001410;
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D_06001588 = 0x06001588;
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