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Animation Cleanup: En_T* (#1522)
* anim T cleanup * more cleanup * brackets and floats * small thing * more floats * fix name * fix * format --------- Co-authored-by: angie <angheloalf95@gmail.com>
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@@ -109,7 +109,7 @@ void FireObj_UpdateStateTransitions(PlayState* play, FireObj* fire) {
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if ((fire->flags & FIRE_FLAG_WATER_EXTINGUISHABLE) && (fire->state != FIRE_STATE_NOT_LIT) &&
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WaterBox_GetSurface1_2(play, &play->colCtx, fire->position.x, fire->position.z, &waterY, &waterBox) &&
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(waterY - fire->position.y > 6500.0f * fire->yScale)) {
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((waterY - fire->position.y) > (6500.0f * fire->yScale))) {
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FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_NOT_LIT);
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}
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if ((fire->flags & FIRE_FLAG_INTERACT_STICK) && (player->heldItemAction == PLAYER_IA_DEKU_STICK)) {
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