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Animation Cleanup: En_T* (#1522)
* anim T cleanup * more cleanup * brackets and floats * small thing * more floats * fix name * fix * format --------- Co-authored-by: angie <angheloalf95@gmail.com>
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@@ -21,7 +21,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
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Vec3s* pointPos;
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if (path == NULL) {
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return -1.0;
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return -1.0f;
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}
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pointPos = Lib_SegmentedToVirtual(path->points);
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