mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-24 15:20:49 -04:00
Animation Cleanup: En_C* and En_D* Actors (#1327)
* En_C cleanup * En_D * more cleanup * name enums * missed one * PR Review * remove padding
This commit is contained in:
+31
-31
@@ -11,28 +11,28 @@
|
||||
#include "objects/object_boj/object_boj.h"
|
||||
#include "objects/object_os_anime/object_os_anime.h"
|
||||
|
||||
static AnimationInfoS sAnimationInfo[] = {
|
||||
{ &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 },
|
||||
{ &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 },
|
||||
{ &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
|
||||
{ &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
{ &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
|
||||
static AnimationInfoS sAnimationInfo[ENHY_ANIM_MAX] = {
|
||||
{ &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_AOB_0
|
||||
{ &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_1
|
||||
{ &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_2
|
||||
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_3
|
||||
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_4
|
||||
{ &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_5
|
||||
{ &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BBA_6
|
||||
{ &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_7
|
||||
{ &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BJI_8
|
||||
{ &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_9
|
||||
{ &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_10
|
||||
{ &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_OS_ANIME_11
|
||||
{ &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_12
|
||||
{ &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_13
|
||||
{ &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_14
|
||||
{ &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_15
|
||||
{ &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_16
|
||||
{ &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_17
|
||||
{ &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_18
|
||||
{ &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_19
|
||||
{ &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_20
|
||||
};
|
||||
|
||||
s8 gEnHyLimbToBodyParts[ENHY_LIMB_MAX] = {
|
||||
@@ -91,20 +91,20 @@ u8 gEnHyShadowSizes[ENHY_BODYPART_MAX] = {
|
||||
};
|
||||
|
||||
s32 EnHy_ChangeAnim(SkelAnime* skelAnime, s16 animIndex) {
|
||||
s16 frameCount;
|
||||
s32 isChanged = false;
|
||||
s16 endFrame;
|
||||
s32 didAnimChange = false;
|
||||
|
||||
if (animIndex >= ENHY_ANIM_AOB_0 && animIndex < ENHY_ANIM_MAX) {
|
||||
isChanged = true;
|
||||
frameCount = sAnimationInfo[animIndex].frameCount;
|
||||
if (frameCount < 0) {
|
||||
frameCount = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common);
|
||||
if ((animIndex > ENHY_ANIM_NONE) && (animIndex < ENHY_ANIM_MAX)) {
|
||||
didAnimChange = true;
|
||||
endFrame = sAnimationInfo[animIndex].frameCount;
|
||||
if (endFrame < 0) {
|
||||
endFrame = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common);
|
||||
}
|
||||
Animation_Change(skelAnime, sAnimationInfo[animIndex].animation, sAnimationInfo[animIndex].playSpeed,
|
||||
sAnimationInfo[animIndex].startFrame, frameCount, sAnimationInfo[animIndex].mode,
|
||||
sAnimationInfo[animIndex].startFrame, endFrame, sAnimationInfo[animIndex].mode,
|
||||
sAnimationInfo[animIndex].morphFrames);
|
||||
}
|
||||
return isChanged;
|
||||
return didAnimChange;
|
||||
}
|
||||
|
||||
EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) {
|
||||
|
||||
Reference in New Issue
Block a user