bg_ikana_shutter OK (#56)

* Initial shutter work

* Fixed types.h

* bg_ikana_shutter OK

* Reverted errant change to ultratypes

* Adjusted to use new actor field names

* fixed submodules

* Cleaned up a comment I left by accident

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
This commit is contained in:
kyleburnette
2021-03-20 19:45:22 -07:00
committed by GitHub
parent 61fd3e0282
commit 0e2738b81a
5 changed files with 178 additions and 32 deletions
+2 -2
View File
@@ -8057,9 +8057,9 @@ SECTIONS
ovl_Bg_Ikana_Shutter : AT(RomLocation)
{
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.text)
build/asm/overlays/ovl_Bg_Ikana_Shutter_data.o(.data)
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.data)
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter.o(.rodata)
build/asm/overlays/ovl_Bg_Ikana_Shutter_rodata.o(.rodata)
build/src/overlays/actors/ovl_Bg_Ikana_Shutter/z_bg_ikana_shutter_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;