Document Actor_TalkOfferAccepted (#1502)

* rename

* PR Review
This commit is contained in:
engineer124
2023-11-21 12:36:02 +11:00
committed by GitHub
parent 28706d798d
commit 0e441520cc
154 changed files with 376 additions and 365 deletions
+1 -1
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@@ -324,7 +324,7 @@ PosRot Actor_GetWorld(Actor* actor);
PosRot Actor_GetWorldPosShapeRot(Actor* actor);
s32 Target_OutsideLeashRange(Actor* actor, Player* player, s32 ignoreLeash);
s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState);
s32 Actor_TalkOfferAccepted(Actor* actor, GameState* gameState);
s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, PlayerItemAction exchangeItemAction);
s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, PlayState* play, f32 radius, PlayerItemAction exchangeItemAction);
s32 Actor_OfferTalk(Actor* actor, PlayState* play, f32 radius);
+4 -2
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@@ -486,8 +486,10 @@ typedef enum {
#define ACTOR_FLAG_40 (1 << 6)
// hidden or revealed by Lens of Truth (depending on room lensMode)
#define ACTOR_FLAG_REACT_TO_LENS (1 << 7)
// Player has requested to talk to the actor; Player uses this flag differently than every other actor
#define ACTOR_FLAG_TALK_REQUESTED (1 << 8)
// Signals that player has accepted an offer to talk to an actor
// Player will retain this flag until the player is finished talking
// Actor will retain this flag until `Actor_TalkOfferAccepted` is called or manually turned off by the actor
#define ACTOR_FLAG_TALK (1 << 8)
//
#define ACTOR_FLAG_200 (1 << 9)
//