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@@ -1,4 +1,11 @@
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/*
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* File: z_en_firefly.c
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* Overlay: ovl_En_Firefly
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* Description: Keese (Normal, Fire, Ice)
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*/
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#include "z_en_firefly.h"
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#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
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#define FLAGS 0x00005005
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@@ -9,7 +16,33 @@ void EnFirefly_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_Fall(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_SetupDie(EnFirefly* this);
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void EnFirefly_Die(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_SetupDiveAttack(EnFirefly* this);
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void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_SetupFlyAway(EnFirefly* this);
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void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_Stunned(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_SetupPerch(EnFirefly* this);
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void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx);
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void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this);
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void EnFirefly_DisturbDiveAttack(EnFirefly* this, GlobalContext* globalCtx);
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typedef enum {
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/* 0 */ KEESE_FIRE,
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/* 3 */ KEESE_NORMAL = 3,
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/* 4 */ KEESE_ICE
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} KeeseCurrentType;
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typedef enum {
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/* 0 */ KEESE_AURA_NONE,
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/* 1 */ KEESE_AURA_FIRE,
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/* 2 */ KEESE_AURA_ICE
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} KeeseAuraType;
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const ActorInit En_Firefly_InitVars = {
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ACTOR_EN_FIREFLY,
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ACTORCAT_ENEMY,
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@@ -21,64 +54,756 @@ const ActorInit En_Firefly_InitVars = {
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(ActorFunc)EnFirefly_Update,
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(ActorFunc)EnFirefly_Draw,
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Init.asm")
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static ColliderSphereInit sSphereInit = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_SPHERE,
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},
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{
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ELEMTYPE_UNK0,
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{ 0xF7CFFFFF, 0x01, 0x08 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 1, { { 0, 1000, 0 }, 15 }, 100 },
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Destroy.asm")
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static CollisionCheckInfoInit sColChkInfoInit = { 1, 10, 10, 10 };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_808798C4.asm")
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static DamageTable sDamageTable = {
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0x10, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x22, 0x32, 0x42, 0x01, 0x01,
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0x01, 0x02, 0x10, 0x50, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879930.asm")
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 5, ICHAIN_CONTINUE),
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ICHAIN_F32_DIV1000(gravity, -500, ICHAIN_CONTINUE),
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ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 4000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879950.asm")
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extern AnimationHeader D_0600017C;
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extern SkeletonHeader D_060018B8;
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extern Gfx D_06001678[];
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087997C.asm")
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void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnFirefly* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879A98.asm")
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Actor_ProcessInitChain(&this->actor, sInitChain);
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ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 25.0f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060018B8, &D_0600017C, this->jointTable, this->morphTable, 28);
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Collider_InitAndSetSphere(globalCtx, &this->collider, &this->actor, &sSphereInit);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879C14.asm")
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if (this->actor.params & KEESE_INVISIBLE) {
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this->actor.flags |= 0x80;
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this->actor.params = KEESE_GET_MAIN_TYPE(thisx);
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this->isInvisible = true;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879CC0.asm")
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if (this->actor.params == KEESE_FIRE_FLY) {
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this->auraType = KEESE_AURA_FIRE;
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this->timer = Rand_S16Offset(20, 60);
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this->actor.shape.rot.x = 0x1554;
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this->actor.hintId = 0x11; // Fire Keese
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this->maxAltitude = this->actor.home.pos.y;
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this->actionFunc = EnFirefly_FlyIdle;
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} else if (this->actor.params == KEESE_ICE_FLY) {
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this->auraType = KEESE_AURA_ICE;
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this->collider.info.toucher.effect = 2; // Freeze
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this->actor.hintId = 0x56; // Ice Keese
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this->maxAltitude = this->actor.home.pos.y + 100.0f;
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this->actionFunc = EnFirefly_FlyIdle;
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} else {
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this->auraType = KEESE_AURA_NONE;
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this->collider.info.toucher.effect = 0; // Nothing
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this->actor.hintId = 0x12; // Keese
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this->maxAltitude = this->actor.home.pos.y + 100.0f;
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this->actionFunc = EnFirefly_Perch;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879F28.asm")
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this->currentType = this->actor.params;
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this->collider.dim.worldSphere.radius = sSphereInit.dim.modelSphere.radius;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A110.asm")
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void EnFirefly_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnFirefly* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A1C8.asm")
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Collider_DestroySphere(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A1EC.asm")
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void EnFirefly_SpawnIceEffects(EnFirefly* this, GlobalContext* globalCtx) {
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if (this->unk_18F == 0xA) {
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this->unk_18F = 0;
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this->unk_2E8.x = 0.0f;
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func_800BF7CC(globalCtx, &this->actor, &this->unk_2F8, 3, 2, 0.2f, 0.2f);
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A268.asm")
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void EnFirefly_Extinguish(EnFirefly* this) {
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this->currentType = KEESE_NORMAL;
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this->collider.info.toucher.effect = 0; // Nothing
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this->auraType = KEESE_AURA_NONE;
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this->actor.hintId = 0x12; // Keese
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A2D8.asm")
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void EnFirefly_Ignite(EnFirefly* this) {
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if (this->actor.params == KEESE_FIRE_FLY) {
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this->currentType = KEESE_FIRE;
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this->collider.info.toucher.effect = 1; // Fire
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this->auraType = KEESE_AURA_FIRE;
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this->actor.hintId = 0x11; // Fire Keese
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A50C.asm")
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s32 EnFirefly_ReturnToPerch(EnFirefly* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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f32 distFromHome;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A548.asm")
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if (this->actor.params != KEESE_NORMAL_PERCH) {
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return false;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A5DC.asm")
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if (Actor_XZDistanceToPoint(&player->actor, &this->actor.home.pos) > 300.0f) {
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distFromHome = Actor_DistanceToPoint(&this->actor, &this->actor.home.pos);
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A60C.asm")
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if (distFromHome < 5.0f) {
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EnFirefly_SetupPerch(this);
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} else {
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if (distFromHome * 0.05f < 1.0f) {
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this->actor.speedXZ *= distFromHome * 0.05f;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A774.asm")
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Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300);
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Math_ScaledStepToS(&this->actor.shape.rot.x,
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Actor_PitchToPoint(&this->actor, &this->actor.home.pos) + 0x1554, 0x100);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A818.asm")
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return true;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A8FC.asm")
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return false;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A920.asm")
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s32 EnFirefly_SeekTorch(EnFirefly* this, GlobalContext* globalCtx) {
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ObjSyokudai* findTorch = (ObjSyokudai*)globalCtx->actorCtx.actorList[ACTORCAT_PROP].first;
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ObjSyokudai* closestTorch = NULL;
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f32 currentMinDist = 35000.0f;
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f32 currentDist;
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Vec3f flamePos;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A9E0.asm")
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if ((this->actor.params != KEESE_FIRE_FLY) || (this->currentType != KEESE_NORMAL)) {
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return false;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AA1C.asm")
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while (findTorch != NULL) {
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if ((findTorch->actor.id == ACTOR_OBJ_SYOKUDAI) && (findTorch->unk_1DC != 0)) {
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currentDist = Actor_DistanceBetweenActors(&this->actor, &findTorch->actor);
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if (currentDist < currentMinDist) {
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currentMinDist = currentDist;
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closestTorch = findTorch;
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}
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}
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findTorch = (ObjSyokudai*)findTorch->actor.next;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AAF4.asm")
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if (closestTorch != NULL) {
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flamePos.x = closestTorch->actor.world.pos.x;
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flamePos.y = closestTorch->actor.world.pos.y + 52.0f + 30.0f;
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flamePos.z = closestTorch->actor.world.pos.z;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Update.asm")
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if (Actor_DistanceToPoint(&this->actor, &flamePos) < 15.0f) {
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EnFirefly_Ignite(this);
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} else {
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Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawBetweenActors(&this->actor, &closestTorch->actor),
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0x300);
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Math_ScaledStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &flamePos) + 0x1554, 0x100);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AF48.asm")
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return true;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AF98.asm")
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return false;
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|
}
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|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Draw.asm")
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void EnFirefly_SetupFlyIdle(EnFirefly* this) {
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this->timer = Rand_S16Offset(70, 100);
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this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
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Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300);
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this->targetPitch = ((this->maxAltitude < this->actor.world.pos.y) ? 0xC00 : -0xC00) + 0x1554;
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this->skelAnime.animPlaybackSpeed = 1.0f;
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this->actionFunc = EnFirefly_FlyIdle;
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}
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void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx) {
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s32 isSkelAnimeUpdated;
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f32 rand;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if (this->timer != 0) {
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this->timer--;
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}
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isSkelAnimeUpdated = func_801378B8(&this->skelAnime, 0.0f);
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this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
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if (!EnFirefly_ReturnToPerch(this, globalCtx) && !EnFirefly_SeekTorch(this, globalCtx)) {
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if (isSkelAnimeUpdated) {
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rand = Rand_ZeroOne();
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if (rand < 0.5f) {
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Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos),
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0x300);
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} else if (rand < 0.8f) {
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this->actor.shape.rot.y += (s16)randPlusMinusPoint5Scaled(1536.0f);
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}
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// Climb if too close to ground
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if (this->actor.world.pos.y < this->actor.floorHeight + 20.0f) {
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this->targetPitch = 0x954;
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// Descend if above maxAltitude
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} else if (this->maxAltitude < this->actor.world.pos.y) {
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this->targetPitch = 0x2154;
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// Otherwise ascend or descend at random, biased towards ascending
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} else if (Rand_ZeroOne() > 0.35f) {
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this->targetPitch = 0x954;
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} else {
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this->targetPitch = 0x2154;
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}
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} else {
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if (this->actor.bgCheckFlags & 1) {
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this->targetPitch = 0x954;
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} else if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) {
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this->targetPitch = 0x2154;
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}
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}
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Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
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}
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if (this->actor.bgCheckFlags & 8) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
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}
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if ((this->timer == 0) && (this->actor.xzDistToPlayer < 200.0f) &&
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(Player_GetMask(globalCtx) != PLAYER_MASK_STONE_MASK)) {
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EnFirefly_SetupDiveAttack(this);
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}
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}
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void EnFirefly_SetupFall(EnFirefly* this, GlobalContext* globalCtx) {
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this->timer = 40;
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this->actor.velocity.y = 0.0f;
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SkelAnime_ChangeAnim(&this->skelAnime, &D_0600017C, 0.0f, 6.0f, 6.0f, 2, 0.0f);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_DEAD);
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this->actor.flags |= 0x10;
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if (this->isInvisible) {
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func_800BCB70(&this->actor, 0x4000, 255, 0x2000, 40);
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} else {
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func_800BCB70(&this->actor, 0x4000, 255, 0, 40);
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}
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if (this->actor.colChkInfo.damageEffect == 3) {
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this->unk_18F = 0xA;
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this->unk_2E8.x = 1.0f;
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this->unk_2E8.y = 0.55f;
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this->unk_2E8.z = 0.82500005f;
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|
} else if (this->actor.colChkInfo.damageEffect == 4) {
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this->unk_18F = 0x14;
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this->unk_2E8.x = 4.0f;
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this->unk_2E8.y = 0.55f;
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->collider.info.bumper.hitPos.x,
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this->collider.info.bumper.hitPos.y, this->collider.info.bumper.hitPos.z, 0, 0, 0, 3);
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|
|
} else if (this->actor.colChkInfo.damageEffect == 2) {
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|
|
this->unk_18F = 0;
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this->unk_2E8.x = 4.0f;
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|
this->unk_2E8.y = 0.55f;
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|
|
}
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|
|
if (this->unk_2E8.x > 0.0f) {
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|
|
this->auraType = KEESE_AURA_NONE;
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|
|
}
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|
|
if (this->actor.flags & 0x8000) {
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|
|
this->actor.speedXZ = 0.0f;
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|
|
}
|
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|
|
this->actionFunc = EnFirefly_Fall;
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|
|
}
|
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|
|
// Fall to the ground after being hit
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|
|
void EnFirefly_Fall(EnFirefly* this, GlobalContext* globalCtx) {
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|
|
this->actor.colorFilterTimer = 40;
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|
|
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
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|
if (!(this->actor.flags & 0x8000)) {
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|
if (this->unk_18F != 0xA) {
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|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x6800, 0x200);
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|
|
this->actor.shape.rot.y -= 0x300;
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|
|
}
|
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|
|
if ((this->actor.bgCheckFlags & 1) || (this->actor.floorHeight == BGCHECK_Y_MIN)) {
|
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|
|
EnFirefly_SpawnIceEffects(this, globalCtx);
|
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|
|
|
EnFirefly_SetupDie(this);
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|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupDie(EnFirefly* this) {
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|
|
|
|
this->timer = 15;
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|
|
this->actor.speedXZ = 0.0f;
|
|
|
|
|
this->actionFunc = EnFirefly_Die;
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|
|
|
|
}
|
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|
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|
|
|
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|
|
// Hit the ground or burn up, spawn drops
|
|
|
|
|
void EnFirefly_Die(EnFirefly* this, GlobalContext* globalCtx) {
|
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|
|
|
if (this->timer != 0) {
|
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|
|
|
this->timer--;
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|
|
|
|
}
|
|
|
|
|
|
|
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|
|
Math_StepToF(&this->actor.scale.x, 0.0f, 0.00034f);
|
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|
|
this->actor.scale.y = this->actor.scale.z = this->actor.scale.x;
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|
|
|
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|
|
if (this->timer == 0) {
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|
|
|
Item_DropCollectibleRandom(globalCtx, &this->actor, &this->actor.world.pos, 0xA0);
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|
|
|
Actor_MarkForDeath(&this->actor);
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupDiveAttack(EnFirefly* this) {
|
|
|
|
|
this->timer = Rand_S16Offset(70, 100);
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 1.0f;
|
|
|
|
|
this->targetPitch = ((this->actor.yDistToPlayer > 0.0f) ? -0xC00 : 0xC00) + 0x1554;
|
|
|
|
|
this->actionFunc = EnFirefly_DiveAttack;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = PLAYER;
|
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|
|
|
Vec3f preyPos;
|
|
|
|
|
|
|
|
|
|
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
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|
|
|
|
|
|
|
|
if (this->timer != 0) {
|
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|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_StepToF(&this->actor.speedXZ, 4.0f, 0.5f);
|
|
|
|
|
|
|
|
|
|
if (this->actor.bgCheckFlags & 8) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
|
|
|
|
|
} else if (Actor_IsActorFacingLink(&this->actor, 0x2800)) {
|
|
|
|
|
if (func_801378B8(&this->skelAnime, 4.0f)) {
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 0.0f;
|
|
|
|
|
this->skelAnime.animCurrentFrame = 4.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xC00, 0x300);
|
|
|
|
|
preyPos.x = player->actor.world.pos.x;
|
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|
|
|
preyPos.y = player->actor.world.pos.y + 20.0f;
|
|
|
|
|
preyPos.z = player->actor.world.pos.z;
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &preyPos) + 0x1554, 2, 0x400,
|
|
|
|
|
0x100);
|
|
|
|
|
} else {
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 1.5f;
|
|
|
|
|
if (this->actor.xzDistToPlayer > 80.0f) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xC00, 0x300);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actor.bgCheckFlags & 1) {
|
|
|
|
|
this->targetPitch = 0x954;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) {
|
|
|
|
|
this->targetPitch = 0x2154;
|
|
|
|
|
} else {
|
|
|
|
|
this->targetPitch = 0x954;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((this->timer == 0) || (Player_GetMask(globalCtx) == PLAYER_MASK_STONE_MASK) || (player->stateFlags2 & 0x80) ||
|
|
|
|
|
(player->actor.freezeTimer > 0)) {
|
|
|
|
|
EnFirefly_SetupFlyAway(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupRebound(EnFirefly* this) {
|
|
|
|
|
this->actor.world.rot.x = 0x7000;
|
|
|
|
|
this->timer = 18;
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 1.0f;
|
|
|
|
|
this->actor.speedXZ = 2.5f;
|
|
|
|
|
this->actionFunc = EnFirefly_Rebound;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Knockback after hitting player
|
|
|
|
|
void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100);
|
|
|
|
|
Math_StepToF(&this->actor.velocity.y, 0.0f, 0.4f);
|
|
|
|
|
if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.15f)) {
|
|
|
|
|
if (this->timer != 0) {
|
|
|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->timer == 0) {
|
|
|
|
|
EnFirefly_SetupFlyAway(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupFlyAway(EnFirefly* this) {
|
|
|
|
|
this->timer = 150;
|
|
|
|
|
this->targetPitch = 0x954;
|
|
|
|
|
this->actionFunc = EnFirefly_FlyAway;
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if (this->timer != 0) {
|
|
|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((fabsf(this->actor.world.pos.y - this->maxAltitude) < 10.0f) &&
|
|
|
|
|
(Math_Vec3f_DistXZ(&this->actor.world.pos, &this->actor.home.pos) < 20.0f) ||
|
|
|
|
|
(this->timer == 0)) {
|
|
|
|
|
EnFirefly_SetupFlyIdle(this);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_StepToF(&this->actor.speedXZ, 3.0f, 0.3f);
|
|
|
|
|
|
|
|
|
|
if (this->actor.bgCheckFlags & 1) {
|
|
|
|
|
this->targetPitch = 0x954;
|
|
|
|
|
} else if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) {
|
|
|
|
|
this->targetPitch = 0x2154;
|
|
|
|
|
} else {
|
|
|
|
|
this->targetPitch = 0x954;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actor.bgCheckFlags & 8) {
|
|
|
|
|
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
|
|
|
|
|
} else {
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupStunned(EnFirefly* this) {
|
|
|
|
|
if (this->isInvisible) {
|
|
|
|
|
func_800BCB70(&this->actor, 0, 255, 0x2000, this->timer);
|
|
|
|
|
} else {
|
|
|
|
|
func_800BCB70(&this->actor, 0, 255, 0, this->timer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actionFunc != EnFirefly_Stunned) {
|
|
|
|
|
this->actor.velocity.y = 0.0f;
|
|
|
|
|
this->actor.speedXZ = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->auraType = KEESE_AURA_NONE;
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_COMMON_FREEZE);
|
|
|
|
|
this->actionFunc = EnFirefly_Stunned;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_Stunned(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x1554, 0x100);
|
|
|
|
|
if ((this->actor.bgCheckFlags & 1) || (this->actor.floorHeight == BGCHECK_Y_MIN)) {
|
|
|
|
|
if (this->timer != 0) {
|
|
|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->timer == 0) {
|
|
|
|
|
if (this->currentType == KEESE_FIRE) {
|
|
|
|
|
this->auraType = KEESE_AURA_FIRE;
|
|
|
|
|
} else if (this->currentType == KEESE_ICE) {
|
|
|
|
|
this->auraType = KEESE_AURA_ICE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EnFirefly_SetupFlyIdle(this);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->actor.colorFilterTimer = 40;
|
|
|
|
|
|
|
|
|
|
if (this->unk_2E8.x > 0.0f) {
|
|
|
|
|
this->unk_2E8.x = 2.0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupPerch(EnFirefly* this) {
|
|
|
|
|
this->timer = 1;
|
|
|
|
|
this->actionFunc = EnFirefly_Perch;
|
|
|
|
|
this->actor.speedXZ = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// When perching, sit on collision and flap at random intervals
|
|
|
|
|
void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100);
|
|
|
|
|
if (this->timer != 0) {
|
|
|
|
|
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
|
|
|
|
if (func_801378B8(&this->skelAnime, 6.0f)) {
|
|
|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
} else if (Rand_ZeroOne() < 0.02f) {
|
|
|
|
|
this->timer = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actor.xzDistToPlayer < 120.0f) {
|
|
|
|
|
EnFirefly_SetupDisturbDiveAttack(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this) {
|
|
|
|
|
this->skelAnime.animPlaybackSpeed = 3.0f;
|
|
|
|
|
this->actor.shape.rot.x = 0x1554;
|
|
|
|
|
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
|
|
|
|
|
this->timer = 50;
|
|
|
|
|
this->actor.speedXZ = 3.0f;
|
|
|
|
|
this->actionFunc = EnFirefly_DisturbDiveAttack;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_DisturbDiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = PLAYER;
|
|
|
|
|
Vec3f preyPos;
|
|
|
|
|
|
|
|
|
|
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
|
|
|
|
|
|
|
|
|
|
if (this->timer != 0) {
|
|
|
|
|
this->timer--;
|
|
|
|
|
}
|
|
|
|
|
if (this->timer < 40) {
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, -0xAAC, 0x100);
|
|
|
|
|
} else {
|
|
|
|
|
preyPos.x = player->actor.world.pos.x;
|
|
|
|
|
preyPos.y = player->actor.world.pos.y + 20.0f;
|
|
|
|
|
preyPos.z = player->actor.world.pos.z;
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &preyPos) + 0x1554, 0x100);
|
|
|
|
|
Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 0x300);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->timer == 0) {
|
|
|
|
|
EnFirefly_SetupFlyIdle(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_UpdateDamage(EnFirefly* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (this->collider.base.acFlags & AC_HIT) {
|
|
|
|
|
this->collider.base.acFlags &= ~AC_HIT;
|
|
|
|
|
func_800BE258(&this->actor, &this->collider.info);
|
|
|
|
|
|
|
|
|
|
if (this->actor.colChkInfo.damageEffect == 1) {
|
|
|
|
|
this->timer = 40;
|
|
|
|
|
EnFirefly_SetupStunned(this);
|
|
|
|
|
} else if (this->actor.colChkInfo.damageEffect == 5) {
|
|
|
|
|
this->timer = 40;
|
|
|
|
|
this->unk_18F = 0x1F;
|
|
|
|
|
this->unk_2E8.x = 2.0f;
|
|
|
|
|
this->unk_2E8.y = 0.55f;
|
|
|
|
|
EnFirefly_SetupStunned(this);
|
|
|
|
|
} else {
|
|
|
|
|
func_800BBA88(globalCtx, &this->actor);
|
|
|
|
|
this->actor.colChkInfo.health = 0;
|
|
|
|
|
this->actor.flags &= ~1;
|
|
|
|
|
|
|
|
|
|
// Negate effects of fire on Fire Keese and Ice on Ice Keese
|
|
|
|
|
if (((this->currentType == KEESE_FIRE) && (this->actor.colChkInfo.damageEffect == 2)) ||
|
|
|
|
|
((this->currentType == KEESE_ICE) && (this->actor.colChkInfo.damageEffect == 3))) {
|
|
|
|
|
this->actor.colChkInfo.damageEffect = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EnFirefly_SetupFall(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|
|
|
|
GlobalContext* globalCtx = globalCtx2;
|
|
|
|
|
EnFirefly* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (this->collider.base.atFlags & AT_HIT) {
|
|
|
|
|
this->collider.base.atFlags &= ~AT_HIT;
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_ATTACK);
|
|
|
|
|
|
|
|
|
|
if (this->currentType != KEESE_NORMAL) {
|
|
|
|
|
EnFirefly_Extinguish(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actionFunc != EnFirefly_DisturbDiveAttack) {
|
|
|
|
|
EnFirefly_SetupRebound(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EnFirefly_UpdateDamage(this, globalCtx);
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
if (!(this->actor.flags & 0x8000)) {
|
|
|
|
|
if ((this->actor.colChkInfo.health == 0) || (this->actionFunc == EnFirefly_Stunned)) {
|
|
|
|
|
Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
|
|
|
|
|
} else {
|
|
|
|
|
if (this->actionFunc != EnFirefly_Rebound) {
|
|
|
|
|
this->actor.world.rot.x = 0x1554 - this->actor.shape.rot.x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Actor_SetVelocityAndMoveXYRotation(&this->actor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 15.0f, 7);
|
|
|
|
|
this->collider.dim.worldSphere.center.x = this->actor.world.pos.x;
|
|
|
|
|
this->collider.dim.worldSphere.center.y = (s32)this->actor.world.pos.y + 10;
|
|
|
|
|
this->collider.dim.worldSphere.center.z = this->actor.world.pos.z;
|
|
|
|
|
|
|
|
|
|
if ((this->actionFunc == EnFirefly_DiveAttack) || (this->actionFunc == EnFirefly_DisturbDiveAttack)) {
|
|
|
|
|
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->actor.colChkInfo.health != 0) {
|
|
|
|
|
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
|
|
|
|
|
if (func_801378B8(&this->skelAnime, 5.0f)) {
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_FLY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
|
|
|
|
|
|
|
|
|
|
if (this->unk_2E8.x > 0.0f) {
|
|
|
|
|
if (this->unk_18F != 0xA) {
|
|
|
|
|
Math_StepToF(&this->unk_2E8.x, 0.0f, 0.05f);
|
|
|
|
|
this->unk_2E8.y = (this->unk_2E8.x + 1.0f) * 0.275f;
|
|
|
|
|
this->unk_2E8.y = CLAMP_MAX(this->unk_2E8.y, 0.55f);
|
|
|
|
|
} else if (!Math_StepToF(&this->unk_2E8.z, 0.55f, 0.01375f)) {
|
|
|
|
|
func_800B9010(&this->actor, NA_SE_EV_ICE_FREEZE - SFX_FLAG);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->actor.focus.pos.x =
|
|
|
|
|
10.0f * Math_SinS(this->actor.shape.rot.x) * Math_SinS(this->actor.shape.rot.y) + this->actor.world.pos.x;
|
|
|
|
|
this->actor.focus.pos.y = 10.0f * Math_CosS(this->actor.shape.rot.x) + this->actor.world.pos.y;
|
|
|
|
|
this->actor.focus.pos.z =
|
|
|
|
|
10.0f * Math_SinS(this->actor.shape.rot.x) * Math_CosS(this->actor.shape.rot.y) + this->actor.world.pos.z;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 EnFirefly_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
|
|
|
|
Actor* thisx, Gfx** gfx) {
|
|
|
|
|
EnFirefly* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (this->isInvisible && (globalCtx->actorCtx.unk4 != 0x64)) {
|
|
|
|
|
*dList = NULL;
|
|
|
|
|
} else if (limbIndex == 1) {
|
|
|
|
|
pos->y += 2300.0f;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) {
|
|
|
|
|
static Color_RGBA8 fireAuraPrimColor = { 255, 255, 100, 255 };
|
|
|
|
|
static Color_RGBA8 fireAuraEnvColor = { 255, 50, 0, 0 };
|
|
|
|
|
static Color_RGBA8 iceAuraPrimColor = { 100, 200, 255, 255 };
|
|
|
|
|
static Color_RGBA8 iceAuraEnvColor = { 0, 0, 255, 0 };
|
|
|
|
|
static Vec3f auraVelocity = { 0.0f, 0.5f, 0.0f };
|
|
|
|
|
static Vec3f auraAccel = { 0.0f, 0.5f, 0.0f };
|
|
|
|
|
Vec3f auraPos;
|
|
|
|
|
Color_RGBA8* auraPrimColor;
|
|
|
|
|
Color_RGBA8* auraEnvColor;
|
|
|
|
|
s16 auraScaleStep;
|
|
|
|
|
s16 auraLife;
|
|
|
|
|
s32 pad;
|
|
|
|
|
EnFirefly* this = THIS;
|
|
|
|
|
|
|
|
|
|
if ((this->currentType != KEESE_FIRE) && (limbIndex == 27)) {
|
|
|
|
|
gSPDisplayList((*gfx)++, D_06001678);
|
|
|
|
|
} else if ((this->unk_2F4 != globalCtx->gameplayFrames) &&
|
|
|
|
|
((this->auraType == KEESE_AURA_FIRE) || (this->auraType == KEESE_AURA_ICE)) &&
|
|
|
|
|
((limbIndex == 15) || (limbIndex == 21))) {
|
|
|
|
|
if (this->actionFunc != EnFirefly_Die) {
|
|
|
|
|
SysMatrix_GetStateTranslation(&auraPos);
|
|
|
|
|
auraPos.x += Rand_ZeroFloat(5.0f);
|
|
|
|
|
auraPos.y += Rand_ZeroFloat(5.0f);
|
|
|
|
|
auraPos.z += Rand_ZeroFloat(5.0f);
|
|
|
|
|
auraScaleStep = -40;
|
|
|
|
|
auraLife = 3;
|
|
|
|
|
} else {
|
|
|
|
|
if (limbIndex == 15) {
|
|
|
|
|
auraPos.x = Math_SinS(9100 * this->timer) * this->timer + this->actor.world.pos.x;
|
|
|
|
|
auraPos.z = Math_CosS(9100 * this->timer) * this->timer + this->actor.world.pos.z;
|
|
|
|
|
} else {
|
|
|
|
|
auraPos.x = this->actor.world.pos.x - Math_SinS(9100 * this->timer) * this->timer;
|
|
|
|
|
auraPos.z = this->actor.world.pos.z - Math_CosS(9100 * this->timer) * this->timer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auraPos.y = this->actor.world.pos.y + (15 - this->timer) * 1.5f;
|
|
|
|
|
auraScaleStep = -5;
|
|
|
|
|
auraLife = 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->auraType == KEESE_AURA_FIRE) {
|
|
|
|
|
auraPrimColor = &fireAuraPrimColor;
|
|
|
|
|
auraEnvColor = &fireAuraEnvColor;
|
|
|
|
|
} else {
|
|
|
|
|
auraPrimColor = &iceAuraPrimColor;
|
|
|
|
|
auraEnvColor = &iceAuraEnvColor;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_800B0F80(globalCtx, &auraPos, &auraVelocity, &auraAccel, auraPrimColor, auraEnvColor, 250, auraScaleStep,
|
|
|
|
|
auraLife);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (limbIndex == 15) {
|
|
|
|
|
SysMatrix_GetStateTranslation(&this->unk_2F8);
|
|
|
|
|
} else if (limbIndex == 21) {
|
|
|
|
|
SysMatrix_GetStateTranslation(&this->unk_304);
|
|
|
|
|
} else if (limbIndex == 10) {
|
|
|
|
|
SysMatrix_GetStateTranslation(&this->unk_310);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
EnFirefly* this = THIS;
|
|
|
|
|
Gfx* gfx;
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
if (this->isInvisible) {
|
|
|
|
|
gfx = POLY_XLU_DISP;
|
|
|
|
|
} else {
|
|
|
|
|
gfx = POLY_OPA_DISP;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSPDisplayList(gfx, &sSetupDL[150]);
|
|
|
|
|
|
|
|
|
|
if (this->currentType == KEESE_FIRE) {
|
|
|
|
|
gDPSetEnvColor(gfx + 1, 0, 0, 0, 0);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetEnvColor(gfx + 1, 0, 0, 0, 255);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gfx = SkelAnime_Draw2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnFirefly_OverrideLimbDraw,
|
|
|
|
|
EnFirefly_PostLimbDraw, &this->actor, gfx + 2);
|
|
|
|
|
if (this->isInvisible) {
|
|
|
|
|
POLY_XLU_DISP = gfx;
|
|
|
|
|
} else {
|
|
|
|
|
POLY_OPA_DISP = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_800BE680(globalCtx, NULL, &this->unk_2F8, 3, this->unk_2E8.y * this->actor.scale.y * 200.0f, this->unk_2E8.z,
|
|
|
|
|
this->unk_2E8.x, this->unk_18F);
|
|
|
|
|
this->unk_2F4 = globalCtx->gameplayFrames;
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|