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Document object_boss04 (Wart and Bubbles) (#915)
* Document object_boss04 (Wart and Bubbles) * Use WART_LIMB_MAX * Fix include error
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@@ -1,30 +1,46 @@
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<Root>
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<!-- Assets for Wart and its Bubbles -->
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<File Name="object_boss04" Segment="6">
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<Animation Name="object_boss04_Anim_00004C" Offset="0x4C" />
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<DList Name="object_boss04_DL_0019B0" Offset="0x19B0" />
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<DList Name="object_boss04_DL_001E58" Offset="0x1E58" />
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<DList Name="object_boss04_DL_001FC8" Offset="0x1FC8" />
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<DList Name="object_boss04_DL_002138" Offset="0x2138" />
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<Texture Name="object_boss04_TLUT_002328" OutName="tlut_002328" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
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<Texture Name="object_boss04_TLUT_002348" OutName="tlut_002348" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
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<Texture Name="object_boss04_Tex_002368" OutName="tex_002368" Format="ci4" Width="64" Height="64" Offset="0x2368" />
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<Texture Name="object_boss04_Tex_002B68" OutName="tex_002B68" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
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<Texture Name="object_boss04_Tex_002BA8" OutName="tex_002BA8" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
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<DList Name="object_boss04_DL_0033D8" Offset="0x33D8" />
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<DList Name="object_boss04_DL_003450" Offset="0x3450" />
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<DList Name="object_boss04_DL_0034C8" Offset="0x34C8" />
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<Texture Name="object_boss04_Tex_0034E0" OutName="tex_0034E0" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
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<Texture Name="object_boss04_Tex_003D10" OutName="tex_003D10" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
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<DList Name="object_boss04_DL_004510" Offset="0x4510" />
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<DList Name="object_boss04_DL_004550" Offset="0x4550" />
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<Limb Name="object_boss04_Standardlimb_004568" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_01" Offset="0x4568" />
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<Limb Name="object_boss04_Standardlimb_004574" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_02" Offset="0x4574" />
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<Limb Name="object_boss04_Standardlimb_004580" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_03" Offset="0x4580" />
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<Limb Name="object_boss04_Standardlimb_00458C" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_04" Offset="0x458C" />
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<Limb Name="object_boss04_Standardlimb_004598" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_05" Offset="0x4598" />
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<Limb Name="object_boss04_Standardlimb_0045A4" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_06" Offset="0x45A4" />
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<Limb Name="object_boss04_Standardlimb_0045B0" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_07" Offset="0x45B0" />
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<Limb Name="object_boss04_Standardlimb_0045BC" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_08" Offset="0x45BC" />
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<Skeleton Name="object_boss04_Skel_0045E8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS04_LIMB_NONE" LimbMax="OBJECT_BOSS04_LIMB_MAX" EnumName="object_boss04_Limbs" Offset="0x45E8" />
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<!-- Wart Animation -->
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<Animation Name="gWartIdleAnim" Offset="0x4C" /> <!-- Original name might be "wart". A 20-frame animation where he doesn't move at all. -->
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<!-- Wart Limb DisplayLists -->
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<DList Name="gWartShellDL" Offset="0x19B0" />
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<DList Name="gWartBottomEyelidDL" Offset="0x1E58" />
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<DList Name="gWartTopEyelidDL" Offset="0x1FC8" />
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<DList Name="gWartEyeDL" Offset="0x2138" />
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<!-- Wart Textures -->
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<Texture Name="gWartShellTLUT" OutName="wart_shell_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
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<Texture Name="gWartRidgesTLUT" OutName="wart_ridges_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
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<Texture Name="gWartShellTex" OutName="wart_shell" Format="ci4" Width="64" Height="64" Offset="0x2368" />
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<Texture Name="gWartRidgesTex" OutName="wart_ridges" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
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<Texture Name="gWartEyeTex" OutName="wart_eye" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
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<!-- Unused DisplayList that can be used to make Bubbles opaque -->
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<DList Name="gWartBubbleOpaqueMaterialDL" Offset="0x33D8" />
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<!-- Wart Bubble Texture and DisplayLists-->
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<DList Name="gWartBubbleMaterialDL" Offset="0x3450" />
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<DList Name="gWartBubbleModelDL" Offset="0x34C8" />
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<Texture Name="gWartBubbleTex" OutName="wart_bubble" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
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<!-- Wart and Bubble Shadow Texture and DisplayLists -->
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<Texture Name="gWartShadowTex" OutName="wart_shadow" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
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<DList Name="gWartShadowMaterialDL" Offset="0x4510" />
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<DList Name="gWartShadowModelDL" Offset="0x4550" />
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<!-- Wart Limbs -->
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<Limb Name="gWartRootLimb" Type="Standard" EnumName="WART_LIMB_ROOT" Offset="0x4568" />
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<Limb Name="gWartBodyLimb" Type="Standard" EnumName="WART_LIMB_BODY" Offset="0x4574" />
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<Limb Name="gWartEyeRootLimb" Type="Standard" EnumName="WART_LIMB_EYE_ROOT" Offset="0x4580" />
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<Limb Name="gWartEyeLimb" Type="Standard" EnumName="WART_LIMB_EYE" Offset="0x458C" />
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<Limb Name="gWartTopEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID_ROOT" Offset="0x4598" />
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<Limb Name="gWartTopEyelidLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID" Offset="0x45A4" />
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<Limb Name="gWartBottomEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID_ROOT" Offset="0x45B0" />
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<Limb Name="gWartBottomEyelidLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID" Offset="0x45BC" />
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<!-- Wart Skeleton -->
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<Skeleton Name="gWartSkel" Type="Flex" LimbType="Standard" LimbNone="WART_LIMB_NONE" LimbMax="WART_LIMB_MAX" EnumName="WartLimbs" Offset="0x45E8" />
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</File>
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</Root>
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