Document object_boss04 (Wart and Bubbles) (#915)

* Document object_boss04 (Wart and Bubbles)

* Use WART_LIMB_MAX

* Fix include error
This commit is contained in:
Tom Overton
2022-07-11 19:56:12 -07:00
committed by GitHub
parent acb9216daa
commit 0fbc8ec9fb
4 changed files with 119 additions and 103 deletions
+42 -26
View File
@@ -1,30 +1,46 @@
<Root>
<!-- Assets for Wart and its Bubbles -->
<File Name="object_boss04" Segment="6">
<Animation Name="object_boss04_Anim_00004C" Offset="0x4C" />
<DList Name="object_boss04_DL_0019B0" Offset="0x19B0" />
<DList Name="object_boss04_DL_001E58" Offset="0x1E58" />
<DList Name="object_boss04_DL_001FC8" Offset="0x1FC8" />
<DList Name="object_boss04_DL_002138" Offset="0x2138" />
<Texture Name="object_boss04_TLUT_002328" OutName="tlut_002328" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
<Texture Name="object_boss04_TLUT_002348" OutName="tlut_002348" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
<Texture Name="object_boss04_Tex_002368" OutName="tex_002368" Format="ci4" Width="64" Height="64" Offset="0x2368" />
<Texture Name="object_boss04_Tex_002B68" OutName="tex_002B68" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
<Texture Name="object_boss04_Tex_002BA8" OutName="tex_002BA8" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
<DList Name="object_boss04_DL_0033D8" Offset="0x33D8" />
<DList Name="object_boss04_DL_003450" Offset="0x3450" />
<DList Name="object_boss04_DL_0034C8" Offset="0x34C8" />
<Texture Name="object_boss04_Tex_0034E0" OutName="tex_0034E0" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
<Texture Name="object_boss04_Tex_003D10" OutName="tex_003D10" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
<DList Name="object_boss04_DL_004510" Offset="0x4510" />
<DList Name="object_boss04_DL_004550" Offset="0x4550" />
<Limb Name="object_boss04_Standardlimb_004568" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_01" Offset="0x4568" />
<Limb Name="object_boss04_Standardlimb_004574" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_02" Offset="0x4574" />
<Limb Name="object_boss04_Standardlimb_004580" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_03" Offset="0x4580" />
<Limb Name="object_boss04_Standardlimb_00458C" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_04" Offset="0x458C" />
<Limb Name="object_boss04_Standardlimb_004598" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_05" Offset="0x4598" />
<Limb Name="object_boss04_Standardlimb_0045A4" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_06" Offset="0x45A4" />
<Limb Name="object_boss04_Standardlimb_0045B0" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_07" Offset="0x45B0" />
<Limb Name="object_boss04_Standardlimb_0045BC" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_08" Offset="0x45BC" />
<Skeleton Name="object_boss04_Skel_0045E8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS04_LIMB_NONE" LimbMax="OBJECT_BOSS04_LIMB_MAX" EnumName="object_boss04_Limbs" Offset="0x45E8" />
<!-- Wart Animation -->
<Animation Name="gWartIdleAnim" Offset="0x4C" /> <!-- Original name might be "wart". A 20-frame animation where he doesn't move at all. -->
<!-- Wart Limb DisplayLists -->
<DList Name="gWartShellDL" Offset="0x19B0" />
<DList Name="gWartBottomEyelidDL" Offset="0x1E58" />
<DList Name="gWartTopEyelidDL" Offset="0x1FC8" />
<DList Name="gWartEyeDL" Offset="0x2138" />
<!-- Wart Textures -->
<Texture Name="gWartShellTLUT" OutName="wart_shell_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
<Texture Name="gWartRidgesTLUT" OutName="wart_ridges_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
<Texture Name="gWartShellTex" OutName="wart_shell" Format="ci4" Width="64" Height="64" Offset="0x2368" />
<Texture Name="gWartRidgesTex" OutName="wart_ridges" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
<Texture Name="gWartEyeTex" OutName="wart_eye" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
<!-- Unused DisplayList that can be used to make Bubbles opaque -->
<DList Name="gWartBubbleOpaqueMaterialDL" Offset="0x33D8" />
<!-- Wart Bubble Texture and DisplayLists-->
<DList Name="gWartBubbleMaterialDL" Offset="0x3450" />
<DList Name="gWartBubbleModelDL" Offset="0x34C8" />
<Texture Name="gWartBubbleTex" OutName="wart_bubble" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
<!-- Wart and Bubble Shadow Texture and DisplayLists -->
<Texture Name="gWartShadowTex" OutName="wart_shadow" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
<DList Name="gWartShadowMaterialDL" Offset="0x4510" />
<DList Name="gWartShadowModelDL" Offset="0x4550" />
<!-- Wart Limbs -->
<Limb Name="gWartRootLimb" Type="Standard" EnumName="WART_LIMB_ROOT" Offset="0x4568" />
<Limb Name="gWartBodyLimb" Type="Standard" EnumName="WART_LIMB_BODY" Offset="0x4574" />
<Limb Name="gWartEyeRootLimb" Type="Standard" EnumName="WART_LIMB_EYE_ROOT" Offset="0x4580" />
<Limb Name="gWartEyeLimb" Type="Standard" EnumName="WART_LIMB_EYE" Offset="0x458C" />
<Limb Name="gWartTopEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID_ROOT" Offset="0x4598" />
<Limb Name="gWartTopEyelidLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID" Offset="0x45A4" />
<Limb Name="gWartBottomEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID_ROOT" Offset="0x45B0" />
<Limb Name="gWartBottomEyelidLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID" Offset="0x45BC" />
<!-- Wart Skeleton -->
<Skeleton Name="gWartSkel" Type="Flex" LimbType="Standard" LimbNone="WART_LIMB_NONE" LimbMax="WART_LIMB_MAX" EnumName="WartLimbs" Offset="0x45E8" />
</File>
</Root>