From 11bb165e2b08c956352d4495c8fb1209526860fa Mon Sep 17 00:00:00 2001 From: Angie Date: Sun, 24 Jul 2022 20:38:29 -0400 Subject: [PATCH] Add effects back to segnt_symbols.h --- include/segment_symbols.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/include/segment_symbols.h b/include/segment_symbols.h index f4386346c7..c6d762c77f 100644 --- a/include/segment_symbols.h +++ b/include/segment_symbols.h @@ -86,6 +86,39 @@ DECLARE_OVERLAY_SEGMENT(player_actor) #undef DEFINE_ACTOR_INTERNAL #undef DEFINE_ACTOR_UNSET +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kirakira) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Blast) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Spk) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_D_Fire) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bubble) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Ripple) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Splash) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Fire) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Lightning) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dt_Bubble) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hahen) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stick) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stone1) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hitmark) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fhg_Flash) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_K_Fire) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Solder_Srch_Ball) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kakera) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Piece) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Ice) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fire_Tail) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Fire) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke) +DECLARE_OVERLAY_SEGMENT(Effect_En_Ice_Block) +DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sbn) + DECLARE_ROM_SEGMENT(gameplay_keep) DECLARE_ROM_SEGMENT(gameplay_field_keep) DECLARE_ROM_SEGMENT(gameplay_dangeon_keep)