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Add object enum (#9)
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+2
-4
@@ -162,13 +162,11 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
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(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
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) {
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// TODO: 0x192 is an object enum
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Scene_LoadObject(&ctxt->sceneContext, 0x192);
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Scene_LoadObject(&ctxt->sceneContext, OBJECT_STK);
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return;
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}
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// TODO: 0x11 is an object enum
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loadedCount = Scene_LoadObject(&ctxt->sceneContext, 0x11);
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loadedCount = Scene_LoadObject(&ctxt->sceneContext, OBJECT_LINK_CHILD);
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objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr;
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ctxt->sceneContext.objectCount = loadedCount;
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ctxt->sceneContext.spawnedObjectCount = loadedCount;
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