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Cleanup some function identifications. (#7)
* Add missed functions, remove not functions * Fix typo
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+3
-3
@@ -165,8 +165,6 @@ GLOBAL_ASM("asm/non_matchings/z_actor//Actor_TitleCardDraw.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800B6434.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800B645C.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800B6468.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800B6474.asm")
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@@ -365,7 +363,7 @@ void Actor_CalcOffsetOrientedToDrawRotation(Actor* actor, Vec3f* offset, Vec3f*
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f32 sin_rot_y;
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f32 imm_x;
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f32 imm_z;
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cos_rot_y = Math_Coss(actor->shape.rot.y);
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sin_rot_y = Math_Sins(actor->shape.rot.y);
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imm_x = point->x - actor->currPosRot.pos.x;
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@@ -717,6 +715,8 @@ GLOBAL_ASM("asm/non_matchings/z_actor//func_800BD2B4.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800BD384.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800BD6B8.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800BD6E4.asm")
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GLOBAL_ASM("asm/non_matchings/z_actor//func_800BD888.asm")
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