z_sound_source OK (#353)

* z_sound_source OK

* Fix Pos

* Lib_PlaySfxByPos

* Change function names

* format

* Update names to match OoT

* cleanup from the merge

* Fix name
This commit is contained in:
engineer124
2022-01-11 11:27:36 +11:00
committed by GitHub
parent 6069a1585f
commit 133e02a8a7
62 changed files with 239 additions and 169 deletions
+1 -1
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@@ -134,7 +134,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F170.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F1C0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_PlaySfxAtPos.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F208.s")
+1 -1
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@@ -24,7 +24,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7284.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A72CC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7328.s")
-11
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@@ -1,11 +0,0 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F0390.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F03C0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F048C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/Audio_PlaySoundAtPosition.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F0590.s")
+7 -7
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@@ -2139,7 +2139,7 @@ void func_800B8E58(Player* player, u16 sfxId) {
* Plays the sound effect at the actor's position
*/
void Actor_PlaySfxAtPos(Actor* actor, u16 sfxId) {
func_8019F1C0(&actor->projectedPos, sfxId);
Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
}
void func_800B8EF4(GlobalContext* globalCtx, Actor* actor) {
@@ -2155,8 +2155,8 @@ void func_800B8EF4(GlobalContext* globalCtx, Actor* actor) {
sfxId = SurfaceType_GetSfx(&globalCtx->colCtx, actor->floorPoly, actor->floorBgId);
}
func_8019F1C0(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
func_8019F1C0(&actor->projectedPos, sfxId + SFX_FLAG);
Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
Audio_PlaySfxAtPos(&actor->projectedPos, sfxId + SFX_FLAG);
}
void func_800B8F98(Actor* actor, u16 sfxId) {
@@ -2580,7 +2580,7 @@ void func_800B9D1C(Actor* actor) {
} else if (actor->audioFlags & 0x10) {
func_801A0810(&D_801DB4A4, NA_SE_SY_TIMER - SFX_FLAG, (sfxId - 1));
} else if (actor->audioFlags & 1) {
func_8019F1C0(&actor->projectedPos, sfxId);
Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
}
}
@@ -3345,7 +3345,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
actorCtx->targetContext.bgmEnemy = NULL;
}
func_801A72CC(&actor->projectedPos);
Audio_StopSfxByPos(&actor->projectedPos);
Actor_Destroy(actor, globalCtx);
newHead = Actor_RemoveFromCategory(globalCtx, actorCtx, actor);
@@ -3487,7 +3487,7 @@ void func_800BB8EC(GameState* gameState, ActorContext* actorCtx, Actor** arg2, A
*/
void Enemy_StartFinishingBlow(GlobalContext* globalCtx, Actor* actor) {
globalCtx->actorCtx.freezeFlashTimer = 5;
Audio_PlaySoundAtPosition(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
}
// blinking routine
@@ -4717,7 +4717,7 @@ void Actor_SpawnIceEffects(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos
s16 yaw;
s32 j;
Audio_PlaySoundAtPosition(globalCtx, &actor->world.pos, 30, NA_SE_EV_ICE_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &actor->world.pos, 30, NA_SE_EV_ICE_BROKEN);
for (i = 0; i < limbPosCount; i++) {
yaw = Actor_YawToPoint(actor, limbPos);
+10 -10
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@@ -1525,7 +1525,7 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_NORMAL) {
EffectSsHitMark_SpawnFixedScale(globalCtx, 3, hitPos);
@@ -1539,14 +1539,14 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_WOOD) {
EffectSsHitMark_SpawnFixedScale(globalCtx, 1, hitPos);
if (collider->actor == NULL) {
play_sound(NA_SE_IT_REFLECTION_WOOD);
} else {
func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
}
}
}
@@ -1557,13 +1557,13 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
if (acInfo->elemType == ELEMTYPE_UNK0) {
func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
} else if (acInfo->elemType == ELEMTYPE_UNK2) {
func_8019F1C0(&at->actor->projectedPos, 0);
Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
func_8019F1C0(&at->actor->projectedPos, 0);
Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
}
}
return 1;
@@ -1618,7 +1618,7 @@ void CollisionCheck_HitEffects(GlobalContext* globalCtx, Collider* at, ColliderI
if (ac->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
func_8019F1C0(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
Audio_PlaySfxAtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
}
}
@@ -3905,7 +3905,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(GlobalContext* globalCtx, Vec3f* v
*/
void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos) {
CollisionCheck_SpawnShieldParticles(globalCtx, v);
func_8019F1C0(pos, NA_SE_IT_SHIELD_REFLECT_SW);
Audio_PlaySfxAtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW);
}
/**
@@ -3945,7 +3945,7 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v,
shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z;
Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood);
func_8019F1C0(pos, NA_SE_IT_REFLECTION_WOOD);
Audio_PlaySfxAtPos(pos, NA_SE_IT_REFLECTION_WOOD);
}
/**
+2 -2
View File
@@ -58,11 +58,11 @@ EffectSs* EffectSS_GetTable() {
void EffectSS_Delete(EffectSs* effectSs) {
if (effectSs->flags & 2) {
func_801A72CC(&effectSs->pos);
Audio_StopSfxByPos(&effectSs->pos);
}
if (effectSs->flags & 4) {
func_801A72CC(&effectSs->vec);
Audio_StopSfxByPos(&effectSs->vec);
}
EffectSS_ResetEntry(effectSs);
+4 -4
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@@ -858,7 +858,7 @@ Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, u32 param
spawnedActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) << 9) & 0xFE00) | 0x102);
if (!Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F)) {
Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
}
} else {
spawnedActor =
@@ -866,7 +866,7 @@ Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, u32 param
spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
if (param20000 == 0) {
if (!Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F)) {
Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
}
}
}
@@ -924,7 +924,7 @@ Actor* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s32 para
spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
}
if (Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F) == 0) {
Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
}
} else {
params = func_800A7650(params & 0xFF);
@@ -1080,7 +1080,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (gSaveContext.health <= 0x10) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
spawnPos->z, 0, 0, 0, 2);
Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
return;
}
+1 -1
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@@ -131,7 +131,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
}
} else if (player->unk_B28 == 0) {
player->unk_B28 = 0xD2;
Audio_PlaySoundAtPosition(globalCtx, &fire->position, 20, NA_SE_EV_FLAME_IGNITION);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &fire->position, 20, NA_SE_EV_FLAME_IGNITION);
} else if (player->unk_B28 < 0xC8) {
player->unk_B28 = 0xC8;
}
+2 -2
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@@ -647,8 +647,8 @@ void func_801000CC(u16 sfxId) {
func_8019F128(sfxId);
}
void func_801000F4(s32 a0, u16 sfxId) {
func_8019F1C0(a0, sfxId);
void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId) {
Audio_PlaySfxAtPos(pos, sfxId);
}
void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
+75
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@@ -0,0 +1,75 @@
#include "global.h"
void SoundSource_InitAll(GlobalContext* globalCtx) {
SoundSource* sources = &globalCtx->soundSources[0];
s32 i;
// clang-format off
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) { sources[i].countdown = 0; }
// clang-format on
}
void SoundSource_UpdateAll(GlobalContext* globalCtx) {
SoundSource* source = &globalCtx->soundSources[0];
s32 i;
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
if (source->countdown != 0) {
if (DECR(source->countdown) == 0) {
Audio_StopSfxByPos(&source->projectedPos);
} else {
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
if (source->playSfxEachFrame) {
Audio_PlaySfxAtPos(&source->projectedPos, source->sfxId);
}
}
}
source++;
}
}
void SoundSource_Add(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId, u32 playSfxEachFrame) {
s32 countdown;
SoundSource* source;
s32 smallestCountdown = 0xFFFF;
SoundSource* backupSource = NULL;
s32 i;
source = &globalCtx->soundSources[0];
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
if (source->countdown == 0) {
break;
}
// Store the sound source with the smallest remaining countdown
countdown = source->countdown;
if (countdown < smallestCountdown) {
smallestCountdown = countdown;
backupSource = source;
}
source++;
}
// If no sound source is available, replace the sound source with the smallest remaining countdown
if (i >= ARRAY_COUNT(globalCtx->soundSources)) {
source = backupSource;
Audio_StopSfxByPos(&source->projectedPos);
}
source->worldPos = *worldPos;
source->countdown = duration;
source->playSfxEachFrame = playSfxEachFrame;
source->sfxId = sfxId;
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
Audio_PlaySfxAtPos(&source->projectedPos, sfxId);
}
void SoundSource_PlaySfxAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId) {
SoundSource_Add(globalCtx, worldPos, duration, sfxId, false);
}
void SoundSource_PlaySfxEachFrameAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId) {
SoundSource_Add(globalCtx, worldPos, duration, sfxId, true);
}
@@ -149,7 +149,7 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
}
}
this->timer = 0;
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_CRE);
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_CRE);
return;
}
@@ -265,10 +265,10 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
}
}
func_808C1154(this);
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_OBJ);
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_OBJ);
} else {
CollisionCheck_SpawnShieldParticlesMetal(globalCtx, &this->actor.world.pos);
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_REFLECT);
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_REFLECT);
}
} else {
if (CHECK_BTN_ANY(CONTROLLER1(globalCtx)->press.button,
@@ -78,7 +78,7 @@ void func_80B40160(BgGoronOyu* this, GlobalContext* globalCtx) {
func_80B40080(this);
}
func_8019F1C0(&D_80B40780, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
Audio_PlaySfxAtPos(&D_80B40780, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
}
void func_80B401F8(BgGoronOyu* this, GlobalContext* globalCtx) {
@@ -107,7 +107,7 @@ void BgIcicle_Break(BgIcicle* this, GlobalContext* globalCtx, f32 arg2) {
s32 j;
s32 i;
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
for (i = 0; i < 2; i++) {
for (j = 0; j < 10; j++) {
+1 -1
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@@ -1103,7 +1103,7 @@ void func_809DBFB4(Boss02* this, GlobalContext* globalCtx) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_INBOSS_DAMAGE_OLD);
this->unk_015C = 1;
} else {
func_8019F1C0(&this->unk_167C, NA_SE_EN_INBOSS_DAMAGE_OLD);
Audio_PlaySfxAtPos(&this->unk_167C, NA_SE_EN_INBOSS_DAMAGE_OLD);
this->unk_015C = 10;
}
+1 -1
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@@ -551,7 +551,7 @@ void func_809ED2A0(Boss04* this, GlobalContext* globalCtx) {
if ((this->unk_1F8 == 2) || (this->unk_1F8 == 5)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, CLEAR_TAG_LARGE_EXPLOSION);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_BIG_BOMB_EXPLOSION);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_BIG_BOMB_EXPLOSION);
}
if (this->unk_1FA == 3) {
+4 -4
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@@ -668,7 +668,7 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
switch (globalCtx->csCtx.frames) {
case 64:
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL06_SURPRISED);
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL06_SURPRISED);
break;
case 327:
@@ -688,11 +688,11 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
case 486:
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_STALKIDS_MASK_OFF);
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL08_CRY_BIG);
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL08_CRY_BIG);
break;
case 496:
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL09_SCREAM);
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL09_SCREAM);
break;
case 590:
@@ -704,7 +704,7 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
break;
case 594:
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL24_SCREAM2);
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL24_SCREAM2);
break;
}
@@ -388,7 +388,7 @@ void EnBigslime_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
Collider_DestroyCylinder(globalCtx, &this->gekkoCollider);
func_801A72CC(&this->gekkoProjectedPos);
Audio_StopSfxByPos(&this->gekkoProjectedPos);
}
void EnBigslime_DynamicVtxCopyState(EnBigslime* this) {
@@ -894,7 +894,7 @@ void EnBigslime_SetTargetVtxFromPreFrozen(EnBigslime* this) {
* Plays the standard Gekko sound effects without reverb
*/
void EnBigslime_GekkoSfxOutsideBigslime(EnBigslime* this, u16 sfxId) {
func_8019F1C0(&this->gekkoProjectedPos, sfxId);
Audio_PlaySfxAtPos(&this->gekkoProjectedPos, sfxId);
}
/**
@@ -2436,7 +2436,7 @@ void EnBigslime_SetupFrogSpawn(EnBigslime* this, GlobalContext* globalCtx) {
worldPos = &this->actor.world.pos;
dustPos.z = (Math_CosS(yawReverse) * 20.0f) + this->actor.world.pos.z;
Audio_PlaySoundAtPosition(globalCtx, worldPos, 40, NA_SE_EN_NPC_APPEAR);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, worldPos, 40, NA_SE_EN_NPC_APPEAR);
// dust cloud where the red frog appears
func_800B0DE0(globalCtx, &dustPos, &gZeroVec3f, &gZeroVec3f, &dustPrimColor, &dustEnvColor, 500, 50);
@@ -421,7 +421,7 @@ void func_80BFEB64(EnBomjima* this, GlobalContext* globalCtx) {
sp40.y = this->unk_2F0->actor.world.pos.y - randPlusMinusPoint5Scaled(40.0f);
sp40.z = (Math_CosS(sp3E) * (Rand_ZeroFloat(20.0f) + 40.0f)) + this->unk_2F0->actor.world.pos.z;
Audio_PlaySoundAtPosition(globalCtx, &sp40, 50, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &sp40, 50, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN);
EffectSsHitMark_SpawnFixedScale(globalCtx, 0, &sp40);
this->unk_2BC++;
@@ -548,7 +548,7 @@ void func_808BE4D4(EnDekunuts* this, GlobalContext* globalCtx) {
sp40.y = this->actor.world.pos.y + 18.0f;
sp40.z = this->actor.world.pos.z;
EffectSsDeadDb_Spawn(globalCtx, &sp40, &gZeroVec3f, &gZeroVec3f, &D_808BEF90, &D_808BEF94, 200, 0, 13);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
sp40.y = this->actor.world.pos.y + 10.0f;
EffectSsHahen_SpawnBurst(globalCtx, &sp40, 3.0f, 0, 12, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
Item_DropCollectibleRandom(globalCtx, &this->actor, &this->actor.world.pos, 0xE0);
@@ -117,7 +117,7 @@ void EnElfbub_Pop(EnElfbub* this, GlobalContext* globalCtx) {
Rand_S16Offset(100, 50), 25, 0);
}
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK);
Actor_MarkForDeath(&this->actor);
}
}
@@ -912,7 +912,7 @@ void func_80B2A498(EnFish2* this, GlobalContext* globalCtx) {
Vec3f sp6C;
s32 i;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_BOMB_DROP_WATER);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_BOMB_DROP_WATER);
for (i = 0; i < 10; i++) {
Math_Vec3f_Copy(&sp6C, &this->actor.world.pos);
@@ -2196,7 +2196,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
D_8091726C = 0.5f;
D_80917268 = Rand_ZeroFloat(1.9f);
sFishMouthOffset.y = 500.0f;
func_8019F1C0(&D_8090D614, NA_SE_IT_SWORD_SWING_HARD);
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_IT_SWORD_SWING_HARD);
}
}
break;
@@ -2275,8 +2275,8 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
D_809101D0 = 0.0;
} else {
Math_ApproachF(&D_809101C4, 0.0f, 1.0f, 0.05f);
func_8019F1C0(&D_8090D614,
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
Audio_PlaySfxAtPos(&D_8090D614,
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
}
} else {
f32 sp7C = WATER_SURFACE_Y(globalCtx);
@@ -2296,7 +2296,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
if ((sLurePos.y <= sp7C) && (sp7C < spE0) && (sp7C == WATER_SURFACE_Y(globalCtx))) {
D_80917264 = 10;
func_8019F1C0(&D_8090D614, NA_SE_EV_BOMB_DROP_WATER);
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_EV_BOMB_DROP_WATER);
D_80917248.y = 0.0f;
D_80917238.y *= 0.2f;
@@ -2322,8 +2322,8 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
}
} else {
Math_ApproachZeroF(&D_809101C4, 1.0f, 0.05f);
func_8019F1C0(&D_8090D614,
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
Audio_PlaySfxAtPos(&D_8090D614,
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
}
}
@@ -2460,7 +2460,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
sLureRot.x = 0.0f;
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
D_809101C0 += 6.0f;
func_8019F1C0(&D_8090D614, NA_SE_PL_WALK_SAND);
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_PL_WALK_SAND);
}
} else {
if (D_809101C0 > 150.0f) {
@@ -5593,7 +5593,7 @@ void EnFishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) {
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sStreamSoundPos, &sStreamSoundProjectedPos,
&sProjectedW);
func_8019F1C0(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG);
Audio_PlaySfxAtPos(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG);
if (gSaveContext.language == 0) { // Added in MM
gSaveContext.minigameScore = D_8090CCF8;
@@ -683,7 +683,7 @@ void func_808D1ED4(EnFloormas* this, GlobalContext* globalCtx) {
sp34.y = this->actor.world.pos.y + 15.0f;
sp34.z = this->actor.world.pos.z;
func_800B3030(globalCtx, &sp34, &gZeroVec3f, &gZeroVec3f, 150, -10, 2);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
this->actionFunc = func_808D1F7C;
}
@@ -965,7 +965,7 @@ void func_80941060(EnGoroiwa* this, GlobalContext* globalCtx) {
}
void func_80941274(EnGoroiwa* this, GlobalContext* globalCtx) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_SNOWBALL_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_SNOWBALL_BROKEN);
}
void EnGoroiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
+2 -2
View File
@@ -351,9 +351,9 @@ void func_808F374C(EnIn* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
func_8019F88C(&this->actor.projectedPos, NA_SE_VO_IN_LASH_0, 2);
if (Rand_ZeroOne() < 0.3f) {
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_INGO_HORSE_NEIGH);
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_INGO_HORSE_NEIGH);
}
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_LASH);
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_LASH);
}
}
if (this->skelAnime.animation == &D_060198A8 && Animation_OnFrame(&this->skelAnime, 20.0f)) {
@@ -2371,7 +2371,7 @@ void func_80B47D30(Actor* thisx, GlobalContext* globalCtx) {
thisx->gravity = 0.0f;
thisx->velocity.y = acAttached->velocity.y * 0.5f;
thisx->velocity.y = CLAMP(thisx->velocity.y, -30.0f, 30.0f);
Audio_PlaySoundAtPosition(globalCtx, &thisx->world.pos, 50, NA_SE_EN_INVADER_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &thisx->world.pos, 50, NA_SE_EN_INVADER_DEAD);
func_80B47830(this);
}
+5 -5
View File
@@ -467,7 +467,7 @@ void func_8095E660(EnIshi* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
func_8095E934(this);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, D_8095F7AC[sp38]);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, D_8095F7AC[sp38]);
if (ENISHI_GET_2(&this->actor)) {
func_8095E204(this, globalCtx);
}
@@ -482,7 +482,7 @@ void func_8095E660(EnIshi* this, GlobalContext* globalCtx) {
return;
}
func_8095DF90(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp38], D_8095F6D0[sp38]);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp38], D_8095F6D0[sp38]);
D_8095F6D8[sp38](&this->actor, globalCtx);
D_8095F6E0[sp38](this, globalCtx);
Actor_MarkForDeath(&this->actor);
@@ -585,7 +585,7 @@ void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx) {
D_8095F6D8[sp70](&this->actor, globalCtx);
if (!(this->actor.bgCheckFlags & 0x20)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp70], D_8095F6D0[sp70]);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp70], D_8095F6D0[sp70]);
D_8095F6E0[sp70](this, globalCtx);
}
@@ -632,7 +632,7 @@ void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx) {
D_8095F690 >>= 2;
D_8095F694 >>= 2;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
this->actor.bgCheckFlags &= ~0x40;
}
@@ -660,7 +660,7 @@ void func_8095F0A4(EnIshi* this, GlobalContext* globalCtx) {
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp28], D_8095F6D0[sp28]);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp28], D_8095F6D0[sp28]);
D_8095F6D8[sp28](&this->actor, globalCtx);
D_8095F6E0[sp28](this, globalCtx);
this->actor.draw = NULL;
@@ -1011,7 +1011,7 @@ void EnKakasi_DiggingAway(EnKakasi* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_8ITEMSHOP) {
EffectSsGSplash_Spawn(globalCtx, &tempWorldPos, 0, 0, 0, randPlusMinusPoint5Scaled(100.0f) + 200.0f);
Audio_PlaySoundAtPosition(globalCtx, &tempWorldPos, 0x32, NA_SE_EV_BOMB_DROP_WATER);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &tempWorldPos, 0x32, NA_SE_EV_BOMB_DROP_WATER);
} else {
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos,
+2 -1
View File
@@ -593,7 +593,8 @@ void func_80AD8388(EnKame* this, GlobalContext* globalCtx) {
if (this->unk_29E > 0) {
this->unk_29E--;
if (this->unk_29E == 0) {
func_800F0590(globalCtx, &this->actor.world.pos, 21, NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
SoundSource_PlaySfxEachFrameAtFixedWorldPos(globalCtx, &this->actor.world.pos, 21,
NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
}
} else {
this->actor.scale.x -= 0.001f;
@@ -342,7 +342,7 @@ void func_80A5BDB0(EnKusa2* this, GlobalContext* globalCtx) {
sp50.z = this->actor.world.pos.z;
EffectSsGSplash_Spawn(globalCtx, &sp50, NULL, NULL, 0, 280);
EffectSsGRipple_Spawn(globalCtx, &sp50, 300, 700, 0);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
}
void func_80A5BF38(EnKusa2* this, s32 arg1) {
@@ -375,7 +375,7 @@ s32 func_80A5BFD8(EnKusa2* this, GlobalContext* globalCtx) {
func_80A5CF44(this);
func_80A5BD14(this, globalCtx, (this->collider.info.acHitInfo->toucher.dmgFlags & 0x1000000) ? 1 : 0);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
func_80A5BD94(this);
Actor_MarkForDeath(&this->actor);
return true;
@@ -959,7 +959,7 @@ void func_80A5D7C4(EnKusa2* this, GlobalContext* globalCtx) {
s16 sp2A;
if (Actor_HasParent(&this->actor, globalCtx)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
this->actor.shape.shadowAlpha = 60;
this->actor.room = -1;
@@ -1200,7 +1200,7 @@ void func_80A5E210(EnKusa2* this, GlobalContext* globalCtx) {
this->actor.speedXZ *= 0.4f;
if (this->actor.bgCheckFlags & 2) {
func_80A5D178(this);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_KUSAMUSHI_HIDE);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_KUSAMUSHI_HIDE);
}
}
@@ -288,7 +288,7 @@ void EnMinifrog_ReturnFrogCutscene(EnMinifrog* this, GlobalContext* globalCtx) {
default:
func_801477B4(globalCtx);
EnMinifrog_SetCamera(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
if (this->actor.cutscene != -1) {
if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) {
ActorCutscene_Stop(this->actor.cutscene);
@@ -121,9 +121,9 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
spawnBurstPos.z = this->actor.world.pos.z;
EffectSsHahen_SpawnBurst(globalCtx, &spawnBurstPos, 6.0f, 0, 7, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
if (this->actor.params == 1) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_NUTS_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_NUTS_BROKEN);
} else {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
}
Actor_MarkForDeath(&this->actor);
}
@@ -964,7 +964,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) {
vec1.z = (Math_CosS(yaw) * 20.0f) + this->actor.world.pos.z;
this->collider.base.ocFlags1 &= ~OC1_ON;
func_800B0DE0(globalCtx, &vec1, &gZeroVec3f, &gZeroVec3f, &primColor, &envColor, 800, 50);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
Flags_SetClearTemp(globalCtx, globalCtx->roomCtx.currRoom.num);
for (i = 0; i < 25; i++) {
@@ -434,9 +434,9 @@ void func_80897A94(EnPeehat* this, GlobalContext* globalCtx) {
func_808982E0(this);
} else if ((this->colliderCylinder.base.acFlags & AC_HIT) || (this->actor.bgCheckFlags & 1)) {
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, 40, 7, 0);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
if (!(this->actor.bgCheckFlags & 1)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
}
Actor_MarkForDeath(&this->actor);
} else if (this->colliderTris.base.atFlags & AT_HIT) {
@@ -586,8 +586,8 @@ void func_80898338(EnPeehat* this, GlobalContext* globalCtx) {
if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f)) {
if (this->actor.params != 0) {
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, 40, 7, 0);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_EXTINCT);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
Actor_MarkForDeath(&this->actor);
} else {
func_80897864(this);
@@ -355,7 +355,7 @@ void func_80B7114C(EnRailSkb* this, GlobalContext* globalCtx) {
this->unk_402 |= 1;
func_80B712FC(this);
} else {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
func_80B71488(this);
}
} else if (this->unk_3F0 == 1) {
@@ -379,7 +379,7 @@ void func_80B7123C(EnRailSkb* this, GlobalContext* globalCtx) {
this->unk_402 |= 1;
func_80B712FC(this);
} else {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
func_80B71488(this);
}
}
@@ -881,7 +881,7 @@ void func_80B726B4(EnRailSkb* this, GlobalContext* globalCtx) {
end = ARRAY_COUNT(this->unk_234);
}
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
for (i = 0; i < end; i++) {
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_234[i]);
@@ -967,7 +967,7 @@ void func_80B72970(EnRailSkb* this, GlobalContext* globalCtx) {
if ((Actor_ApplyDamage(&this->actor) == 0) && (this->actor.colChkInfo.damageEffect != 3) &&
(this->actor.colChkInfo.damageEffect != 4)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
func_80B71488(this);
return;
}
+1 -1
View File
@@ -721,7 +721,7 @@ void func_808FB42C(EnRr* this, GlobalContext* globalCtx) {
sp74.y = this->actor.world.pos.y + 20.0f;
sp74.z = this->actor.world.pos.z;
func_800B3030(globalCtx, &sp74, &gZeroVec3f, &gZeroVec3f, 100, 0, 0);
Audio_PlaySoundAtPosition(globalCtx, &sp74, 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &sp74, 11, NA_SE_EN_EXTINCT);
} else {
temp_f20 = this->actor.scale.y * 66.66667f;
@@ -613,7 +613,7 @@ void EnRuppecrow_FallToDespawn(EnRuppecrow* this, GlobalContext* globalCtx) {
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, (this->actor.scale.x * 10000.0f),
0x0, 0x0);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0xB, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0xB, NA_SE_EN_EXTINCT);
Actor_MarkForDeath(&this->actor);
return;
}
+1 -1
View File
@@ -343,7 +343,7 @@ void EnSb_UpdateDamage(EnSb* this, GlobalContext* globalCtx) {
}
this->isDead = true;
Enemy_StartFinishingBlow(globalCtx, &this->actor);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EN_BEE_FLY);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EN_BEE_FLY);
return;
}
hitPoint.x = this->collider.info.bumper.hitPos.x;
+2 -2
View File
@@ -734,7 +734,7 @@ void func_809961E4(EnSkb* this, GlobalContext* globalCtx) {
}
this->unk_3E4 = 0;
this->actor.flags &= ~1;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
this->unk_3DE = 7;
this->actionFunc = func_80996284;
}
@@ -1011,7 +1011,7 @@ void func_80996BEC(EnSkb* this, GlobalContext* globalCtx) {
end = 14;
}
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
for (i = 0; i < end; i++) {
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_234[i]);
+1 -1
View File
@@ -611,7 +611,7 @@ s32 func_808A6580(EnSt* this, GlobalContext* globalCtx) {
if (ENST_GET_3F(&this->actor) != ENST_3F_63) {
Flags_SetSwitch(globalCtx, ENST_GET_3F(&this->actor));
}
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
this->actor.flags &= ~1;
@@ -1191,7 +1191,7 @@ void func_80BAD380(EnSuttari* this, GlobalContext* globalCtx) {
this->actor.speedXZ = 0.0f;
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, CLEAR_TAG_SMALL_EXPLOSION);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_IT_BOMB_EXPLOSION);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_IT_BOMB_EXPLOSION);
Actor_MarkForDeath(&this->actor);
return;
}
+1 -1
View File
@@ -686,7 +686,7 @@ s32 func_808DA08C(EnSw* this, GlobalContext* globalCtx) {
this->unk_45C = 0;
} else if (!func_808D90C4(this)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
this->actor.flags &= ~1;
if (!ENSW_GET_3(&this->actor)) {
@@ -661,7 +661,7 @@ void func_80C11DF0(EnThiefbird* this, GlobalContext* globalCtx) {
func_800B3030(globalCtx, &this->unk_350[i], &gZeroVec3f, &gZeroVec3f, 0x8C, 0, 0);
}
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
Item_DropCollectible(globalCtx, &this->actor.world.pos, ITEM00_RUPEE_HUGE);
for (i = 0; i < ARRAY_COUNT(D_80C13664); i++) {
+2 -2
View File
@@ -644,7 +644,7 @@ void func_80895020(EnTite* this, GlobalContext* globalCtx) {
this->actor.speedXZ = 0.0f;
this->collider.base.acFlags &= ~AC_ON;
this->actor.colorFilterTimer = 0;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_TEKU_DEAD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_TEKU_DEAD);
this->actor.flags &= ~1;
this->actor.flags |= 0x10;
this->unk_2BA = 1;
@@ -678,7 +678,7 @@ void func_808951B8(EnTite* this, GlobalContext* globalCtx) {
if (this->unk_2BC == 0) {
for (i = 0; i < ARRAY_COUNT(this->unk_2D0); i++) {
func_800B3030(globalCtx, &this->unk_2D0[i], &gZeroVec3f, &gZeroVec3f, 40, 7, 1);
Audio_PlaySoundAtPosition(globalCtx, &this->unk_2D0[i], 11, NA_SE_EN_EXTINCT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->unk_2D0[i], 11, NA_SE_EN_EXTINCT);
}
Actor_MarkForDeath(&this->actor);
} else {
@@ -175,7 +175,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 15.0f)) {
EnTuboTrap_SpawnEffectsInWater(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_BOMB_DROP_WATER);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_BOMB_DROP_WATER);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_MarkForDeath(&this->actor);
return;
@@ -184,8 +184,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if (this->collider.base.atFlags & AT_BOUNCED) {
this->collider.base.atFlags &= ~AT_BOUNCED;
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_SHIELD_REFLECT_SW);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_SHIELD_REFLECT_SW);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_MarkForDeath(&this->actor);
return;
@@ -194,8 +194,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_EXPLOSION);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_EXPLOSION);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_MarkForDeath(&this->actor);
return;
@@ -206,8 +206,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if (&player->actor == this->collider.base.at) {
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
Audio_PlaySoundAtPosition(globalCtx, &player2->actor.world.pos, 40, NA_SE_PL_BODY_HIT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &player2->actor.world.pos, 40, NA_SE_PL_BODY_HIT);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_MarkForDeath(&this->actor);
return;
@@ -216,7 +216,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if ((this->actor.bgCheckFlags & 8) || (this->actor.bgCheckFlags & 1)) {
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_MarkForDeath(&this->actor);
}
@@ -198,11 +198,11 @@ void EnWaterEffect_Update(Actor* thisx, GlobalContext* globalCtx2) {
if (phi_v0) {
ptr->unk_00 = 0;
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_BOMB_DROP_WATER);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_BOMB_DROP_WATER);
} else {
ptr->unk_04.y = this->actor.floorHeight;
if (ptr->unk_2A == 0) {
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP_GRD);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP_GRD);
ptr->unk_00 = 3;
ptr->unk_2C.x = 0.1f;
ptr->unk_2C.y = 0.6f;
@@ -215,7 +215,7 @@ void EnWaterEffect_Update(Actor* thisx, GlobalContext* globalCtx2) {
EffectSsGSplash_Spawn(globalCtx, &sp98, NULL, NULL, 1, 100);
} else {
ptr->unk_00 = 0;
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP);
EffectSsGRipple_Spawn(globalCtx, &ptr->unk_04, 70, 500, 0);
EffectSsGRipple_Spawn(globalCtx, &ptr->unk_04, 70, 500, 10);
Math_Vec3f_Copy(&sp98, &ptr->unk_04);
@@ -493,7 +493,7 @@ void func_80A59C04(Actor* thisx, GlobalContext* globalCtx2) {
for (j = 0; j < 5; j++) {
func_80A599E8(this, &ptr->unk_04, 2);
}
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_PLANT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_PLANT_BROKEN);
}
ptr->unk_2A++;
}
+2 -1
View File
@@ -1201,7 +1201,8 @@ void func_80992E0C(EnWf* this, GlobalContext* globalCtx) {
Vec3f sp60;
if (this->unk_2A0 == 25) {
func_800F0590(globalCtx, &this->actor.world.pos, 36, NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
SoundSource_PlaySfxEachFrameAtFixedWorldPos(globalCtx, &this->actor.world.pos, 36,
NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
}
this->unk_2A0--;
@@ -262,7 +262,7 @@ void func_80A49A44(EnWizFire* this, GlobalContext* globalCtx) {
if (this->collider.info.acHitInfo->toucher.dmgFlags == 0x1000) {
this->unk_168 = 0;
this->unk_148 = 1;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
}
}
@@ -317,7 +317,7 @@ void func_80A49FD8(EnWizFire* this, GlobalContext* globalCtx) {
if (this->collider.info.acHitInfo->toucher.dmgFlags == 0x1000) {
this->unk_168 = 0;
this->unk_148 = 1;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
}
}
}
@@ -382,7 +382,7 @@ void func_80A4A11C(EnWizFire* this, GlobalContext* globalCtx) {
D_80A4C1C0 = 1;
this->unk_148 = 1;
this->unk_16A = 0;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
}
}
this->actor.world.pos.y = this->actor.floorHeight + 10.0f;
@@ -184,7 +184,7 @@ void func_80ACBC8C(ObjAqua* this, GlobalContext* globalCtx) {
func_80ACBD34(this);
} else {
func_80ACB6A0(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EV_BOMB_DROP_WATER);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EV_BOMB_DROP_WATER);
Actor_MarkForDeath(&this->actor);
}
} else if (this->counter <= 0) {
@@ -200,11 +200,11 @@ void func_80A1B914(ObjFlowerpot* this, GlobalContext* globalCtx) {
}
void func_80A1B994(ObjFlowerpot* this, GlobalContext* globalCtx) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_POT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_POT_BROKEN);
}
void func_80A1B9CC(ObjFlowerpot* this, GlobalContext* globalCtx) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
}
void func_80A1BA04(ObjFlowerpot* this, Vec3f* arg1) {
@@ -620,7 +620,7 @@ void func_80A1CEF4(ObjFlowerpot* this2, GlobalContext* globalCtx) {
}
func_80A1BD80(this, globalCtx);
func_80A1B994(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
Actor_MarkForDeath(&this->actor);
return;
}
@@ -140,9 +140,9 @@ void func_80B3C624(ObjGhaka* this, GlobalContext* globalCtx) {
func_80B3C2C4(this, globalCtx);
gSaveContext.weekEventReg[20] |= 0x20;
func_80B3C260(this);
func_8019F1C0(&D_80B3C960, NA_SE_EV_BLOCK_BOUND);
Audio_PlaySfxAtPos(&D_80B3C960, NA_SE_EV_BLOCK_BOUND);
} else {
func_8019F1C0(&D_80B3C960, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
Audio_PlaySfxAtPos(&D_80B3C960, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
}
@@ -410,9 +410,9 @@ void func_80A54CEC(ObjHugebombiwa* this, GlobalContext* globalCtx) {
}
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
} else {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN);
}
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
@@ -282,13 +282,13 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) {
} else if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 19.0f)) {
ObjKibako_WaterBreak(this, globalCtx);
ObjKibako_SpawnCollectible(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
Actor_MarkForDeath(&this->actor);
} else if (this->collider.base.acFlags & AC_HIT) {
ObjKibako_AirBreak(this, globalCtx);
ObjKibako_SpawnCollectible(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
Actor_MarkForDeath(&this->actor);
} else {
Actor_MoveWithGravity(&this->actor);
@@ -387,14 +387,14 @@ void ObjKibako_Thrown(ObjKibako* this, GlobalContext* globalCtx) {
if ((this->actor.bgCheckFlags & 0xB) || (atHit) || (this->timer <= 0)) {
ObjKibako_AirBreak(this, globalCtx);
ObjKibako_SpawnCollectible(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
Actor_MarkForDeath(&this->actor);
} else {
if (this->actor.bgCheckFlags & 0x40) {
ObjKibako_WaterBreak(this, globalCtx);
ObjKibako_SpawnCollectible(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
Actor_MarkForDeath(&this->actor);
} else {
if (this->actor.velocity.y < -0.05f) {
@@ -209,7 +209,7 @@ s32 ObjKibako2_ShouldBreak(ObjKibako2* this) {
void ObjKibako2_Idle(ObjKibako2* this, GlobalContext* globalCtx) {
if (ObjKibako2_ShouldBreak(this)) {
ObjKibako2_Break(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
this->dyna.actor.flags |= 0x10;
func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
this->dyna.actor.draw = NULL;
@@ -209,7 +209,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
if (interaction <= OBJ_SYOKUDAI_INTERACTION_STICK) {
if (player->unk_B28 == 0) {
player->unk_B28 = 0xD2;
func_8019F1C0(&thisx->projectedPos, NA_SE_EV_FLAME_IGNITION);
Audio_PlaySfxAtPos(&thisx->projectedPos, NA_SE_EV_FLAME_IGNITION);
} else if (player->unk_B28 < 0xC8) {
player->unk_B28 = 0xC8;
}