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z_sound_source OK (#353)
* z_sound_source OK * Fix Pos * Lib_PlaySfxByPos * Change function names * format * Update names to match OoT * cleanup from the merge * Fix name
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@@ -647,8 +647,8 @@ void func_801000CC(u16 sfxId) {
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func_8019F128(sfxId);
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}
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void func_801000F4(s32 a0, u16 sfxId) {
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func_8019F1C0(a0, sfxId);
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void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId) {
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Audio_PlaySfxAtPos(pos, sfxId);
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}
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
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