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Effect Dfire OK (#1038)
* OK * rename function * MTXMODE enum * PR * Format * % -> & * note
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@@ -404,7 +404,7 @@ void EffectSsGSpk_SpawnSmall(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* v
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// EffectSsDFire Spawn Functions
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void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
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s16 alpha, s16 fadeDelay, s16 arg8, s32 life) {
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s16 alpha, s16 alphaStep, s16 fadeDelay, s32 life) {
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EffectSsDFireInitParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@@ -413,8 +413,8 @@ void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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initParams.scale = scale;
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initParams.scaleStep = scaleStep;
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initParams.alpha = alpha;
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initParams.alphaStep = alphaStep;
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initParams.fadeDelay = fadeDelay;
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initParams.unk_2C = arg8;
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initParams.life = life;
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EffectSs_Spawn(play, EFFECT_SS_D_FIRE, 128, &initParams);
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