Effect Dfire OK (#1038)

* OK

* rename function

* MTXMODE enum

* PR

* Format

* % -> &

* note
This commit is contained in:
Derek Hensley
2022-09-24 10:26:08 -07:00
committed by GitHub
parent b5a9189cef
commit 1402db4008
8 changed files with 108 additions and 27 deletions
+2 -2
View File
@@ -404,7 +404,7 @@ void EffectSsGSpk_SpawnSmall(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* v
// EffectSsDFire Spawn Functions
void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
s16 alpha, s16 fadeDelay, s16 arg8, s32 life) {
s16 alpha, s16 alphaStep, s16 fadeDelay, s32 life) {
EffectSsDFireInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -413,8 +413,8 @@ void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
initParams.scale = scale;
initParams.scaleStep = scaleStep;
initParams.alpha = alpha;
initParams.alphaStep = alphaStep;
initParams.fadeDelay = fadeDelay;
initParams.unk_2C = arg8;
initParams.life = life;
EffectSs_Spawn(play, EFFECT_SS_D_FIRE, 128, &initParams);