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THA docs (#1177)
* THA docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * format * namefixer * yada * remove zero pad comment * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/thga.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * bss * namefixer --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -74,7 +74,7 @@ MtxF* sCurrentMatrix; //!< original name: "Matrix_now"
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* @remark original name: "new_Matrix"
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*/
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void Matrix_Init(GameState* gameState) {
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sMatrixStack = THA_AllocEndAlign16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
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sMatrixStack = THA_AllocTailAlign16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
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sCurrentMatrix = sMatrixStack;
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}
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