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THA docs (#1177)
* THA docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * format * namefixer * yada * remove zero pad comment * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/thga.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * bss * namefixer --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -180,7 +180,7 @@ void Map_Init(PlayState* play) {
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func_80105C40(play->roomCtx.curRoom.num);
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interfaceCtx->unk_278 = -1;
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interfaceCtx->dungeonOrBossAreaMapIndex = -1;
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interfaceCtx->mapSegment = THA_AllocEndAlign16(&play->state.heap, 0x1000);
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interfaceCtx->mapSegment = THA_AllocTailAlign16(&play->state.heap, 0x1000);
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if (func_8010A2AC(play)) {
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gSaveContext.mapIndex = func_8010A238(play);
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return;
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