z_debug OK (#330)

* z_debug OK

* Rename function

* Remove duplicate struct

* Update z64.h
This commit is contained in:
EllipticEllipsis
2021-10-14 16:25:14 +01:00
committed by GitHub
parent 3aeadb42b8
commit 151e098e48
7 changed files with 31 additions and 13 deletions
+1 -1
View File
@@ -1547,7 +1547,7 @@ s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4);
s32 func_800E9138(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* param_4, f32 param_5);
s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s* param_4, Vec3f param_5);
u8 func_800E9360(void);
void static_context_init(void);
void GameInfo_Init(void);
// void func_800E9470(void);
void DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
void DebugDisplay_DrawObjects(GlobalContext* globalCtx);