PlayState rename (#835)

* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma
This commit is contained in:
Tom Overton
2022-06-26 08:57:37 -07:00
committed by GitHub
parent f77c4770f7
commit 158d1b26b0
1175 changed files with 36240 additions and 36688 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ Now, we can redefine the `jointTable` and `morphTable` in terms of the limb enum
We can also use our new skeleton name and limb enum when initialization the skeleton like so:
```c
SkelAnime_Init(globalCtx, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
SkelAnime_Init(play, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
```
Lastly, we can use our limb enum in `EnDns_PostLimbDraw`. Where the code originally had: