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PlayState rename (#835)
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
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@@ -61,7 +61,7 @@ Now, we can redefine the `jointTable` and `morphTable` in terms of the limb enum
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We can also use our new skeleton name and limb enum when initialization the skeleton like so:
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```c
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SkelAnime_Init(globalCtx, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
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SkelAnime_Init(play, &this->skelAnime, &gKingsChamberDekuGuardSkel, NULL, this->jointTable, this->morphTable, KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX);
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```
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Lastly, we can use our limb enum in `EnDns_PostLimbDraw`. Where the code originally had:
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