z_parameter: Minigames (#1131)

* minigame docs

* cleanup

* vertices and cleanup

* fix bss

* change to perfectLetters

* fix parameter static

* more PR, namefixer

* PR Suggestions
This commit is contained in:
engineer124
2022-11-19 12:13:05 -05:00
committed by GitHub
parent eafc5bb4c1
commit 1792268c94
29 changed files with 1176 additions and 222 deletions
+6 -24
View File
@@ -1705,7 +1705,6 @@ Gfx* Gfx_DrawTexRectI8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textu
Gfx* Gfx_DrawTexQuadIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, u16 point);
Gfx* Gfx_DrawTexQuad4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 point);
// void func_8010E028(void);
void Interface_StartTimer(s16 timerId, s16 seconds);
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState);
void func_8010EE74(PlayState* play, s32 day);
@@ -1713,7 +1712,7 @@ void Interface_SetHudVisibility(u16 hudVisibility);
void func_80110038(PlayState* play);
// void func_80111CB4(void);
// void func_801129E4(void);
void func_80112AFC(PlayState* play);
void Interface_InitMinigame(PlayState* play);
void Interface_LoadItemIconImpl(PlayState* play, u8 btn);
void Interface_LoadItemIcon(PlayState* play, u8 btn);
void func_80112C0C(PlayState* play, u16 flag);
@@ -1741,30 +1740,13 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
void Magic_Add(PlayState* play, s16 magicToAdd);
void Magic_Reset(PlayState* play);
s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type);
// void func_80116FD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801170B8(void);
// void func_80117100(void);
// void func_80117A20(void);
// void func_80117BD0(void);
// void func_80118084(void);
// void func_80118890(void);
// void func_80118BA4(void);
// void func_80119030(void);
// void func_80119610(void);
void func_8011B4E0(PlayState* play, s32 arg1);
// void func_8011B5C0(void);
// void func_8011B9E0(void);
// void func_8011BF70(void);
// void func_8011C4C4(void);
void Interface_SetPerfectLetters(PlayState* play, s16 perfectLettersType);
void Interface_StartMoonCrash(PlayState* play);
// void func_8011E730(void);
// void func_8011F0E0(UNK_TYPE4 ctxt);
// void func_80120F90(void);
// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
// void func_80121064(void);
// void func_801210E0(void);
void Interface_Draw(PlayState* play);
void Interface_Update(PlayState* play);
void Interface_Destroy(PlayState* play);
void func_80121FC4(PlayState* play);
void Interface_Init(PlayState* play);
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
-18
View File
@@ -690,13 +690,6 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE2 D_801BF9F8;
// extern UNK_TYPE2 D_801BF9FC;
// extern UNK_TYPE2 D_801BFA00;
// extern UNK_TYPE2 D_801BFA04;
// extern UNK_TYPE2 D_801BFA1C;
// extern UNK_TYPE2 D_801BFA34;
// extern UNK_TYPE2 D_801BFA4C;
// extern UNK_TYPE2 D_801BFA64;
// extern UNK_TYPE2 D_801BFA74;
// extern UNK_TYPE4 sPostmanTimerInputBtnAPressed;
// extern UNK_TYPE1 D_801BFAB0;
// extern UNK_TYPE1 D_801BFAB8;
// extern UNK_TYPE1 D_801BFAC4;
@@ -737,17 +730,6 @@ extern UNK_PTR D_801BF5C0;
// extern UNK_TYPE1 D_801BFC10;
// extern UNK_TYPE1 D_801BFC14;
// extern UNK_TYPE1 D_801BFC40;
// extern UNK_TYPE2 D_801BFC50;
// extern UNK_TYPE2 D_801BFC60;
// extern UNK_TYPE2 D_801BFC62;
// extern UNK_TYPE2 D_801BFC64;
// extern UNK_TYPE2 D_801BFC6C;
// extern UNK_TYPE2 D_801BFC7C;
// extern UNK_TYPE1 D_801BFC8C;
// extern UNK_TYPE2 D_801BFC98;
// extern UNK_TYPE2 D_801BFCA8;
// extern UNK_TYPE1 D_801BFCB8;
// extern UNK_TYPE4 D_801BFCC4;
// extern UNK_TYPE2 sTimerStateTimer;
// extern UNK_TYPE2 sTimerDigits;
// extern UNK_TYPE2 D_801BFCEA;
+21 -20
View File
@@ -35,6 +35,7 @@
#include "z64cutscene.h"
#include "z64dma.h"
#include "z64effect.h"
#include "z64interface.h"
#include "z64item.h"
#include "z64light.h"
#include "z64map.h"
@@ -506,10 +507,10 @@ typedef struct {
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E;
/* 0x260 */ u16 hbaAmmo;
/* 0x262 */ u16 unk_262;
/* 0x25C */ u16 minigamePoints; // Points to add to the minigame score. Reset to 0 every frame.
/* 0x25E */ u16 minigameHiddenPoints; // Points to add to the secondary set of minigame points not displayed. Reset to 0 every frame.
/* 0x260 */ u16 minigameAmmo;
/* 0x262 */ u16 minigameUnusedPoints; // Associated with other minigame points, unused
/* 0x264 */ s16 unk_264;
/* 0x266 */ s16 aAlpha;
/* 0x268 */ s16 bAlpha;
@@ -525,22 +526,22 @@ typedef struct {
/* 0x27C */ s16 mapRoomNum;
/* 0x27E */ u8 unk_27E;
/* 0x27F */ u8 unk_27F;
/* 0x280 */ u8 unk_280;
/* 0x282 */ s16 unk_282;
/* 0x284 */ s16 unk_284;
/* 0x286 */ s16 unk_286;
/* 0x288 */ s16 unk_288;
/* 0x28A */ s16 unk_28A[8];
/* 0x29A */ u16 unk_29A[8];
/* 0x2AA */ s16 unk_2AA[8];
/* 0x2BC */ f32 unk_2BC[8];
/* 0x2DC */ f32 unk_2DC[8];
/* 0x2FC */ s16 unk_2FC[4];
/* 0x304 */ s16 unk_304;
/* 0x306 */ s16 unk_306;
/* 0x308 */ s16 unk_308;
/* 0x30A */ s16 unk_30A;
/* 0x30C */ s16 unk_30C;
/* 0x280 */ u8 minigameState;
/* 0x282 */ s16 minigameCountdownAlpha;
/* 0x284 */ s16 minigameCountdownScale;
/* 0x286 */ s16 perfectLettersOn;
/* 0x288 */ s16 perfectLettersType;
/* 0x28A */ s16 perfectLettersState[PERFECT_LETTERS_NUM_LETTERS];
/* 0x29A */ u16 perfectLettersAngles[PERFECT_LETTERS_NUM_LETTERS]; // Angle that follows the projectory of an ellipse
/* 0x2AA */ s16 perfectLettersOffsetX[PERFECT_LETTERS_NUM_LETTERS];
/* 0x2BC */ f32 perfectLettersSemiAxisX[PERFECT_LETTERS_NUM_LETTERS];
/* 0x2DC */ f32 perfectLettersSemiAxisY[PERFECT_LETTERS_NUM_LETTERS];
/* 0x2FC */ s16 perfectLettersPrimColor[4];
/* 0x304 */ s16 perfectLettersCount;
/* 0x306 */ s16 perfectLettersUnused;
/* 0x308 */ s16 perfectLettersColorIndex;
/* 0x30A */ s16 perfectLettersColorTimer;
/* 0x30C */ s16 perfectLettersTimer;
struct {
/* 0x30E */ u8 unk_30E; // "h_gauge"
/* 0x30F */ u8 bButton;
+41
View File
@@ -0,0 +1,41 @@
#ifndef Z64INTERFACE_H
#define Z64INTERFACE_H
#include "ultra64.h"
typedef enum {
/* 0 */ MINIGAME_STATE_NONE,
/* 1 */ MINIGAME_STATE_COUNTDOWN_SETUP_3,
/* 2 */ MINIGAME_STATE_COUNTDOWN_3,
/* 3 */ MINIGAME_STATE_COUNTDOWN_SETUP_2,
/* 4 */ MINIGAME_STATE_COUNTDOWN_2,
/* 5 */ MINIGAME_STATE_COUNTDOWN_SETUP_1,
/* 6 */ MINIGAME_STATE_COUNTDOWN_1,
/* 7 */ MINIGAME_STATE_COUNTDOWN_SETUP_GO,
/* 8 */ MINIGAME_STATE_COUNTDOWN_GO,
/* 20 */ MINIGAME_STATE_NO_COUNTDOWN_SETUP = 20,
/* 21 */ MINIGAME_STATE_NO_COUNTDOWN,
/* 30 */ MINIGAME_STATE_PLAYING = 30
} MinigameState;
typedef enum {
/* 0 */ PERFECT_LETTERS_TYPE_OFF,
/* 1 */ PERFECT_LETTERS_TYPE_1,
/* 2 */ PERFECT_LETTERS_TYPE_2,
/* 3 */ PERFECT_LETTERS_TYPE_3
} PerfectLettersType;
typedef enum {
/* 0 */ PERFECT_LETTERS_STATE_OFF,
/* 1 */ PERFECT_LETTERS_STATE_INIT,
/* 2 */ PERFECT_LETTERS_STATE_ENTER,
/* 3 */ PERFECT_LETTERS_STATE_STATIONARY, // Display for type 1
/* 4 */ PERFECT_LETTERS_STATE_SPREAD, // Exit for type 1
/* 5 */ PERFECT_LETTERS_STATE_DISPLAY,
/* 6 */ PERFECT_LETTERS_STATE_EXIT
} PerfectLettersState;
#define PERFECT_LETTERS_NUM_LETTERS 8
#define PERFECT_LETTERS_ANGLE_PER_LETTER (0x10000 / PERFECT_LETTERS_NUM_LETTERS)
#endif
+8 -2
View File
@@ -105,6 +105,12 @@ typedef enum {
/* 1 */ BOTTLE_TIMER_STATE_COUNTING
} BottleTimerState;
typedef enum {
/* 0 */ MINIGAME_STATUS_INACTIVE,
/* 1 */ MINIGAME_STATUS_ACTIVE,
/* 3 */ MINIGAME_STATUS_END = 3
} MinigameStatus;
typedef enum {
/* 0 */ HUD_VISIBILITY_IDLE,
/* 1 */ HUD_VISIBILITY_NONE,
@@ -343,9 +349,9 @@ typedef struct SaveContext {
/* 0x3F32 */ s16 magicToConsume; // accumulated magic that is requested to be consumed "magic_used"
/* 0x3F34 */ s16 magicToAdd; // accumulated magic that is requested to be added "magic_recovery"
/* 0x3F36 */ u16 mapIndex; // "scene_ID"
/* 0x3F38 */ u16 minigameState; // "yabusame_mode"
/* 0x3F38 */ u16 minigameStatus; // "yabusame_mode"
/* 0x3F3A */ u16 minigameScore; // "yabusame_total"
/* 0x3F3C */ u16 unk_3F3C; // "yabusame_out_ct"
/* 0x3F3C */ u16 minigameHiddenScore; // "yabusame_out_ct"
/* 0x3F3E */ u8 unk_3F3E; // "no_save"
/* 0x3F3F */ u8 unk_3F3F; // "flash_flag"
/* 0x3F40 */ SaveOptions options;