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document object_tsubo, object_racetsubo and object_obj_chan (#1346)
* initial commit of object_tsubo, object_racetsubo and object_obj_chan documentation * little description in chandelier xml * desc between root and file * changed green pot to race pot * changed race pot to magic pot * space in desc Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -1,13 +1,14 @@
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<Root>
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<!-- Object for the Goron Shrine Chandelier -->
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<File Name="object_obj_chan" Segment="6">
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<DList Name="object_obj_chan_DL_000A10" Offset="0xA10" />
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<DList Name="object_obj_chan_DL_000AF0" Offset="0xAF0" />
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<Texture Name="object_obj_chan_Tex_000D80" OutName="tex_000D80" Format="rgba16" Width="32" Height="32" Offset="0xD80" />
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<Texture Name="object_obj_chan_Tex_001580" OutName="tex_001580" Format="rgba16" Width="32" Height="32" Offset="0x1580" />
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<Texture Name="object_obj_chan_Tex_001D80" OutName="tex_001D80" Format="ia4" Width="16" Height="32" Offset="0x1D80" />
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<Texture Name="object_obj_chan_Tex_001E80" OutName="tex_001E80" Format="i8" Width="32" Height="8" Offset="0x1E80" />
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<DList Name="object_obj_chan_DL_002350" Offset="0x2350" />
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<DList Name="object_obj_chan_DL_002358" Offset="0x2358" />
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<Texture Name="object_obj_chan_Tex_0024F0" OutName="tex_0024F0" Format="rgba16" Width="32" Height="64" Offset="0x24F0" />
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<DList Name="gChandelierPotHolderDL" Offset="0xA10" />
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<DList Name="gChandelierCenterDL" Offset="0xAF0" />
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<Texture Name="gChandelierCenterBottomTex" OutName="chandelier_center_bottom" Format="rgba16" Width="32" Height="32" Offset="0xD80" />
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<Texture Name="gChandelierCenterTopTex" OutName="chandelier_center_top" Format="rgba16" Width="32" Height="32" Offset="0x1580" />
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<Texture Name="gChandelierChainTex" OutName="chandelier_chain" Format="ia4" Width="16" Height="32" Offset="0x1D80" />
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<Texture Name="gChandelierPotHolderTex" OutName="chandelier_pot_holder" Format="i8" Width="32" Height="8" Offset="0x1E80" />
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<DList Name="gChandelierEmptyDL" Offset="0x2350" />
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<DList Name="gChandelierPotDL" Offset="0x2358" />
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<Texture Name="gChandelierPotTex" OutName="chandelier_pot" Format="rgba16" Width="32" Height="64" Offset="0x24F0" />
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</File>
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</Root>
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@@ -1,11 +1,12 @@
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<Root>
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<!-- Object for green magic pot -->
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<File Name="object_racetsubo" Segment="6">
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<DList Name="object_racetsubo_DL_000270" Offset="0x270" />
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<DList Name="object_racetsubo_DL_000278" Offset="0x278" />
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<Texture Name="object_racetsubo_Tex_0003E0" OutName="tex_0003E0" Format="rgba16" Width="32" Height="64" Offset="0x3E0" />
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<Texture Name="object_racetsubo_Tex_0013E0" OutName="tex_0013E0" Format="rgba16" Width="16" Height="16" Offset="0x13E0" />
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<DList Name="object_racetsubo_DL_001610" Offset="0x1610" />
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<DList Name="object_racetsubo_DL_001698" Offset="0x1698" />
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<Texture Name="object_racetsubo_Tex_0016A0" OutName="tex_0016A0" Format="rgba16" Width="16" Height="16" Offset="0x16A0" />
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<DList Name="gMagicPotEmpty1DL" Offset="0x270" />
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<DList Name="gMagicPotDL" Offset="0x278" />
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<Texture Name="gMagicPotWallTex" OutName="magic_pot_wall" Format="rgba16" Width="32" Height="64" Offset="0x3E0" />
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<Texture Name="gMagicPotRimTex" OutName="magic_pot_rim" Format="rgba16" Width="16" Height="16" Offset="0x13E0" />
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<DList Name="gMagicPotShardDL" Offset="0x1610" />
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<DList Name="gMagicPotEmpty2DL" Offset="0x1698" />
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<Texture Name="gMagicPotShardTex" OutName="magic_pot_shard" Format="rgba16" Width="16" Height="16" Offset="0x16A0" />
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</File>
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</Root>
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@@ -1,9 +1,10 @@
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<Root>
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<!-- Object for normal brown pot/jar -->
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<File Name="object_tsubo" Segment="6">
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<Texture Name="object_tsubo_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="64" Offset="0x0" />
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<Texture Name="object_tsubo_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="16" Offset="0x1000" />
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<Texture Name="object_tsubo_Tex_001200" OutName="tex_001200" Format="rgba16" Width="16" Height="16" Offset="0x1200" />
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<DList Name="object_tsubo_DL_0017C0" Offset="0x17C0" />
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<DList Name="object_tsubo_DL_001960" Offset="0x1960" />
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<Texture Name="gPotWallTex" OutName="pot_wall" Format="rgba16" Width="32" Height="64" Offset="0x0" />
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<Texture Name="gPotRimTex" OutName="pot_rim" Format="rgba16" Width="16" Height="16" Offset="0x1000" />
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<Texture Name="gPotShardTex" OutName="pot_shard" Format="rgba16" Width="16" Height="16" Offset="0x1200" />
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<DList Name="gPotDL" Offset="0x17C0" />
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<DList Name="gPotShardDL" Offset="0x1960" />
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</File>
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</Root>
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