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Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
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@@ -699,7 +699,7 @@ f32 D_801B9E60 = 0.0f;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Demo1.s")
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// Data for opening chests (default)
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VecSph D_801B9E64[] = {
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VecGeo D_801B9E64[] = {
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{ 50.0f, 0xEE3A, 0xD558 },
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{ 75.0f, 0x0000, 0x8008 },
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{ 80.0f, 0xEE3A, 0x8008 },
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@@ -713,7 +713,7 @@ Vec3f D_801B9E84[] = {
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};
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// Data for opening chests (goron)
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VecSph D_801B9EB4[] = {
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VecGeo D_801B9EB4[] = {
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{ 60.0f, 0xEE3A, 0xD558 },
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{ 95.0f, 0x0000, 0x8008 },
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{ 90.0f, 0xEE3A, 0x8008 },
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