mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-10 22:11:46 -04:00
+8
-7
@@ -522,7 +522,7 @@ s32 func_800A8150(s32 index);
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s32 func_800A817C(s32 index);
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s32 func_800A81A4(GlobalContext* globalCtx, s32 a1, s32 a2);
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void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2);
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// void func_800A8514(void);
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void func_800A8514(void* effectParams);
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void EffectBlure_Initcommon(EffectBlure* params);
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void EffectBlure_Init1(EffectBlure* params, EffBlureInit1* init);
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void EffectBlure_Init2(EffectBlure* params, EffBlureInit2* init);
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@@ -635,7 +635,8 @@ void EffectSsKiraKira_SpawnDispersed (GlobalContext * globalCtx, Vec3f * pos, Ve
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// void EffectSsGSpk_SpawnFuse(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void EffectSsGSpk_SpawnRandColor(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
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// void EffectSsGSpk_SpawnSmall(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
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// void EffectSsDFire_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10);
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void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
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s16 alpha, s16 fadeDelay, s16 arg8, s32 life);
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void EffectSsBubble_Spawn(GlobalContext* globalCtx, Vec3f* pos, f32 yPosOffset, f32 yPosRandScale, f32 xzPosRandScale,
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f32 scale);
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void EffectSsGRipple_Spawn(GlobalContext* globalCtx, Vec3f* pos, s16 radius, s16 radiusMax, s16 life);
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@@ -888,10 +889,10 @@ void func_800BC154(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* acto
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// void func_800BC188(void);
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// void func_800BC1B4(void);
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Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4 arg3);
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// void func_800BC444(void);
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Actor* func_800BC444(GlobalContext* globalCtx, Actor* actor, f32 arg2);
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// void func_800BC4EC(void);
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// void func_800BC5B8(void);
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// void func_800BC5EC(void);
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s32 func_800BC5EC(GlobalContext* globalCtx, Actor* actor);
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void func_800BC620(Vec3f* arg0, Vec3f* arg1, UNK_TYPE arg2, GlobalContext* globalCtx);
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// void func_800BC770(void);
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// void func_800BC7D8(void);
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@@ -919,12 +920,12 @@ void func_800BE03C(GlobalContext* globalCtx, Gfx* dl);
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// void func_800BE184(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
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u8 func_800BE22C(Actor* actor);
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void func_800BE258(Actor* actor, UNK_PTR arg1);
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// void func_800BE2B8(void);
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// void func_800BE33C(void);
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void func_800BE2B8(Actor* actor, ColliderJntSph* jntSphere);
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void func_800BE33C(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, s32 arg3);
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// void func_800BE3D0(void);
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void func_800BE504(Actor* actor, ColliderCylinder* collider);
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// void func_800BE568(void);
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void func_800BE5CC(Actor* actor, ColliderJntSph* collider, UNK_TYPE1 arg2);
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void func_800BE5CC(Actor* actor, ColliderJntSph* collider, s32 arg2);
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// void func_800BE63C(void);
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void func_800BE680(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos[], s32 arg3, f32 arg4, f32 arg5, f32 arg6, u8 mode);
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void func_800BF7CC(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos[], s32 arg3, s32 arg4, f32 arg5, f32 arg6);
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@@ -106,6 +106,7 @@ typedef struct {
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#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
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#define BINANG_ROT180(angle) ((s16)(angle + 0x8000))
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#define BINANG_SUB(a, b) ((s16)(a - b))
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#define BINANG_ADD(a, b) ((s16)(a + b))
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#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
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#define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
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#define BINANG_TO_RAD(binang) (((f32)binang / 32768.0f) * M_PI)
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