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@@ -402,9 +402,8 @@ void EffectSsGSpk_SpawnSmall(GlobalContext* globalCtx, Actor* actor, Vec3f* pos,
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}
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// EffectSsDFire Spawn Functions
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#ifdef NON_MATCHING
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void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
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s16 alpha, s16 fadeDelay, s16 life) {
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s16 alpha, s16 fadeDelay, s16 life, s32 arg9) {
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EffectSsDFireInitParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@@ -415,12 +414,10 @@ void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
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initParams.alpha = alpha;
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initParams.fadeDelay = fadeDelay;
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initParams.life = life;
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initParams.unk_30 = arg9;
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EffectSs_Spawn(globalCtx, EFFECT_SS_D_FIRE, 128, &initParams);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDFire_Spawn.s")
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#endif
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// EffectSsBubble Spawn Functions
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