mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-02 11:35:58 -04:00
Rename WEEKEVENTREG_73_80 (#1842)
This commit is contained in:
@@ -74,7 +74,7 @@ u16 QuestHint_GetTatlTextId(PlayState* play) {
|
||||
return 0x223;
|
||||
}
|
||||
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80)) {
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE)) {
|
||||
return 0x222;
|
||||
}
|
||||
|
||||
|
||||
@@ -154,8 +154,8 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play) {
|
||||
this->path = SubS_GetPathByIndex(play, this->pathIndex, ENBOMBOWLMAN_PATH_INDEX_NONE);
|
||||
this->unk_2C8 = 80.0f;
|
||||
|
||||
if ((gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2)) && CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80) &&
|
||||
!CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
|
||||
if ((gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2)) &&
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE) && !CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
|
||||
this->csId = this->actor.csId;
|
||||
if (this->csId == 0) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
||||
@@ -114,7 +114,8 @@ void EnBombers2_Init(Actor* thisx, PlayState* play) {
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80) || (gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2))) {
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE) ||
|
||||
(gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2))) {
|
||||
this->actor.world.pos.x += Math_SinS(this->actor.home.rot.y + 0xC100) * 50.0f;
|
||||
cos = Math_CosS(this->actor.home.rot.y + 0xC100) * 50.0f;
|
||||
this->unk_2AC = true;
|
||||
@@ -363,7 +364,7 @@ void func_80C0520C(EnBombers2* this, PlayState* play) {
|
||||
EnBombers2_ChangeAnim(this, ENBOMBERS_ANIM_6, 1.0f);
|
||||
this->unk_2A8 = 0;
|
||||
this->unk_2C0 = 1;
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_73_80);
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE);
|
||||
CutsceneManager_Stop(this->csId);
|
||||
this->unk_2AC = true;
|
||||
this->actor.textId = sTextIds[this->textIdIndex];
|
||||
|
||||
Reference in New Issue
Block a user