z_collision_check.c (#58)

* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
This commit is contained in:
Tharo
2021-03-22 21:48:15 +00:00
committed by GitHub
parent 32d0e622fd
commit 1a2e6d7ffe
28 changed files with 6520 additions and 918 deletions
+1 -1
View File
@@ -230,7 +230,7 @@ void Actor_InitToDefaultValues(Actor* actor, GlobalContext* ctxt) {
actor->meshAttachedTo = 0x32;
actor->sqrdDistToLink = D_801DCA54;
func_800E7494(&actor->colChkInfo);
CollisionCheck_InitInfo(&actor->colChkInfo);
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;