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z_collision_check.c (#58)
* setup * Progress on z_collision_check.c * Further progress on z_collision_check.c * renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss * Structs changes * Document functions * overlayhelpers folder, colliderinit.py and ichaindis.py * Flags, format existing ColliderInits * Fix merge * Few more small improvements * Review suggestions
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@@ -230,7 +230,7 @@ void Actor_InitToDefaultValues(Actor* actor, GlobalContext* ctxt) {
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actor->meshAttachedTo = 0x32;
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actor->sqrdDistToLink = D_801DCA54;
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func_800E7494(&actor->colChkInfo);
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CollisionCheck_InitInfo(&actor->colChkInfo);
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actor->uncullZoneForward = 1000.0f;
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actor->uncullZoneScale = 350.0f;
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actor->uncullZoneDownward = 700.0f;
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