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ovl_En_Ma_Yto: Cremia OK and mostly documented (#209)
* EnMaYto_Update * init * func_80B8E84C * CURRENT_DAY and run format * a few other functions * symlink to diff.py * identify lots of functions * and more functions * small * and a bunch more * Another bunch * small * another bunch of functions * And so on * Another bunch * func_80B8E6E0 * func_80B8E938 * func_80B8EA38 * Fix conflicts * Another bunch * two functions * func_80B9083C * func_80B8FA14 * OK * Import data * params and a bit of function renaming * Minor reorder in object_script * Fix merge issues and warnings * Rename a few stuff * fix merge issues * And more renames * More renames * And moreeee * Almost everything renamed * Clock time and reformat * Fix merge issues and add some undeclared functions * Reorder alphabetically * run format * Minor styling stuff * review changes * Update src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Kenix's suggestions * engineer's suggestions * Run formatter * whoops Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -924,7 +924,7 @@ void func_800BE03C(GlobalContext* globalCtx, Gfx* dl);
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// void func_800BE0B8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void func_800BE184(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
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u8 func_800BE22C(Actor* actor);
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// void func_800BE258(void);
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void func_800BE258(Actor* actor, UNK_PTR arg1);
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// void func_800BE2B8(void);
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// void func_800BE33C(void);
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// void func_800BE3D0(void);
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@@ -21,7 +21,7 @@
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->nextGameStateInit = (GameStateFunc)newInit; \
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(curState)->nextGameStateSize = sizeof(newStruct);
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(curState)->nextGameStateSize = sizeof(newStruct)
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#define PLAYER ((Player*)globalCtx->actorCtx.actorList[ACTORCAT_PLAYER].first)
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@@ -72,7 +72,7 @@ extern GraphicsContext* __gfxCtx;
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#define OPEN_DISPS(gfxCtx) \
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{ \
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GraphicsContext* __gfxCtx = gfxCtx; \
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s32 __dispPad;
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s32 __dispPad
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#define CLOSE_DISPS(gfxCtx) \
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} \
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@@ -33,6 +33,7 @@ typedef enum {
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/* 0x38 */ ITEM_MASK_ALL_NIGHT = 0x38,
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/* 0x3A */ ITEM_MASK_KEATON = 0x3A,
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/* 0x3B */ ITEM_MASK_GARO,
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/* 0x3C */ ITEM_MASK_ROMANIS,
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/* 0x46 */ ITEM_MASK_BREMEN = 0x46,
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/* 0x4D */ ITEM_SWORD_KOKIRI = 0x4D,
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/* 0x4E */ ITEM_SWORD_RAZOR,
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@@ -101,6 +102,7 @@ typedef enum {
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/* 0x60 */ GI_MILK_BOTTLE = 0x60,
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/* 0x7E */ GI_MASK_ALL_NIGHT = 0x7E,
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/* 0x80 */ GI_MASK_KEATON = 0x80,
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/* 0x82 */ GI_MASK_ROMANIS = 0x82,
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/* 0x8C */ GI_MASK_BREMEN = 0x8C,
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/* 0x9B */ GI_SWORD_GREAT_FAIRY = 0x9B,
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/* 0x9C */ GI_SWORD_KOKIRI,
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