Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)

* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion
This commit is contained in:
engineer124
2022-09-30 07:49:35 -04:00
committed by GitHub
parent 3a723efb15
commit 1af942ae12
50 changed files with 1445 additions and 855 deletions
+1 -1
View File
@@ -232,7 +232,7 @@ void Graph_UpdateGame(GameState* gameState) {
Game_UpdateInput(gameState);
Game_IncrementFrameCount(gameState);
if (SREG(20) < 3) {
func_8019E014();
Audio_Update();
}
}