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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
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@@ -232,7 +232,7 @@ void Graph_UpdateGame(GameState* gameState) {
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Game_UpdateInput(gameState);
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Game_IncrementFrameCount(gameState);
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if (SREG(20) < 3) {
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func_8019E014();
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Audio_Update();
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}
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}
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