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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
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@@ -6,8 +6,8 @@ void SaveContext_Init(void) {
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bzero(&gSaveContext, sizeof(SaveContext));
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gSaveContext.save.playerForm = 0;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
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gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
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gSaveContext.nextCutsceneIndex = 0xFFEF;
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gSaveContext.cutsceneTrigger = 0;
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