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Colliders Sync Tris Quad Sphere Line (#1714)
* Tris * Quad * Sphere * Line
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@@ -229,7 +229,7 @@ void FireObj_Update(PlayState* play, FireObj* fire, Actor* actor) {
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} else if ((fire->collision.base.acFlags & AC_HIT) && (arrow->actor.update != NULL) &&
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(arrow->actor.id == ACTOR_EN_ARROW)) {
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arrow->actor.params = 0;
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arrow->collider.info.toucher.dmgFlags = DMG_FIRE_ARROW;
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arrow->collider.elem.toucher.dmgFlags = DMG_FIRE_ARROW;
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}
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fire->collision.dim.pos.x = fire->position.x;
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fire->collision.dim.pos.y = fire->position.y;
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