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General Cleanup 2 (#681)
* cleanup * Clean up toto * More ClockTime macro * rename pad * EnGo and format * EntityLineTest booleans * Other bgcheck tests * Graph Allocs * Lib_Segmented * Fix toto comment * Remove macro comment for EnBigpo_DrawLantern * Format and remove sym from undefined_syms.txt * PR suggestions * BgIkanaRay params * One day i'll remember Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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@@ -3405,7 +3405,8 @@ void func_800BB604(GameState* gameState, ActorContext* actorCtx, Player* player,
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if (((phi_s2) || (phi_s2_2)) && (func_800B83BC(actor, temp_f0_2))) {
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if (func_800BB59C(globalCtx, actor)) {
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if (((!BgCheck_CameraLineTest1(&globalCtx->colCtx, &player->actor.focus.pos,
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&actor->focus.pos, &sp70, &sp80, 1, 1, 1, 1, &sp7C)) ||
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&actor->focus.pos, &sp70, &sp80, true, true, true, true,
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&sp7C)) ||
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(SurfaceType_IsIgnoredByProjectiles(&globalCtx->colCtx, sp80, sp7C)))) {
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if (actor->targetPriority != 0) {
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if ((phi_s2 != 0) && (actor->targetPriority < D_801ED8D4)) {
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