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Floor Surface
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@@ -2468,8 +2468,8 @@ void Play_Draw(PlayState* this);
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void Play_SetupDraw(PlayState* this);
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void Play_Main(GameState* thisx);
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s32 Play_InCsMode(PlayState* this);
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f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos);
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void func_801691F0(PlayState* this, MtxF* mtx, Vec3f* feetPos);
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f32 Play_GetFloorSurfaceImpl(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* pos);
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void Play_GetFloorSurface(PlayState* this, MtxF* mtx, Vec3f* pos);
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void* Play_LoadFile(PlayState* this, RomFile* entry);
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void Play_InitEnvironment(PlayState* this, s16 skyboxId);
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// void func_801692C4(PlayState* play, UNK_TYPE1 uParm2);
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