z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)

* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
This commit is contained in:
petrie911
2022-10-04 15:46:32 -05:00
committed by GitHub
parent 8cd48db087
commit 2006a65ba6
46 changed files with 321 additions and 151 deletions
+1 -1
View File
@@ -1060,7 +1060,7 @@ void Actor_SetScale(Actor* actor, f32 scale) {
}
void Actor_SetObjectDependency(PlayState* play, Actor* actor) {
gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[actor->objBankIndex].segment);
gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[actor->objBankIndex].segment);
}
void Actor_Init(Actor* actor, PlayState* play) {
+1 -1
View File
@@ -50,7 +50,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) {
SkinMatrix_SetScale(&mfScale, scale, scale, scale);
SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
gSegments[0x06] = PHYSICAL_TO_VIRTUAL(object);
gSegments[0x06] = VIRTUAL_TO_PHYSICAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
+3 -3
View File
@@ -84,7 +84,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) {
}
void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) {
gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->animObjIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment);
EnHy_ChangeAnim(&enHy->skelAnime, animIndex);
}
@@ -92,7 +92,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) {
s32 isUpdated = false;
if (enHy->actor.draw != NULL) {
gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->animObjIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment);
SkelAnime_Update(&enHy->skelAnime);
isUpdated = true;
}
@@ -119,7 +119,7 @@ s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg
enHy->actor.objBankIndex = enHy->skelLowerObjIndex;
isInitialized = true;
ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f);
gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->actor.objBankIndex].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->actor.objBankIndex].segment);
SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable,
ENHY_LIMB_MAX);
EnHy_ChangeObjectAndAnim(enHy, play, animIndex);
+1 -1
View File
@@ -13,7 +13,7 @@ Gfx D_801D0D00[] = {
};
//! @bug: TransitionCircle_Update should take an additional argument `s32 updateRate`
const TransitionInit TransitionCircle_InitVars = {
TransitionInit TransitionCircle_InitVars = {
TransitionCircle_Init, TransitionCircle_Destroy, (void*)TransitionCircle_Update, TransitionCircle_Draw,
TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
TransitionCircle_IsDone,
+51 -2
View File
@@ -1,5 +1,54 @@
#include "global.h"
#include "initvars.h"
#include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_dlftbls/func_80163C90.s")
#define TRANSITION_OVERLAY(name, filename) \
{ \
{ 0, 0 }, SEGMENT_START(ovl_##filename), SEGMENT_END(ovl_##filename), SEGMENT_ROM_START(ovl_##filename), \
SEGMENT_ROM_END(ovl_##filename), &name##_InitVars, sizeof(name) \
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_dlftbls/func_80163D80.s")
#define TRANSITION_OVERLAY_INTERNAL(name) \
{ { 0, 0 }, NULL, NULL, 0, 0, &name##_InitVars, sizeof(name) }
#define TRANSITION_OVERLAY_UNSET \
{ 0 }
TransitionOverlay gTransitionOverlayTable[] = {
TRANSITION_OVERLAY_INTERNAL(TransitionFade), TRANSITION_OVERLAY(TransitionTriforce, fbdemo_triforce),
TRANSITION_OVERLAY(TransitionWipe1, fbdemo_wipe1), TRANSITION_OVERLAY(TransitionWipe3, fbdemo_wipe3),
TRANSITION_OVERLAY(TransitionWipe4, fbdemo_wipe4), TRANSITION_OVERLAY_INTERNAL(TransitionCircle),
TRANSITION_OVERLAY(TransitionWipe5, fbdemo_wipe5),
};
void Transition_Init(TransitionContext* transitionCtx) {
TransitionOverlay* overlayEntry;
ptrdiff_t relocOffset;
TransitionInit* initInfo[1];
overlayEntry = &gTransitionOverlayTable[transitionCtx->fbdemoType];
TransitionOverlay_Load(overlayEntry);
relocOffset = (uintptr_t)Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) - (uintptr_t)overlayEntry->vramStart;
initInfo[0] = NULL;
initInfo[0] = (overlayEntry->initInfo != NULL) ? (TransitionInit*)((uintptr_t)overlayEntry->initInfo + relocOffset)
: initInfo[0];
transitionCtx->init = initInfo[0]->init;
transitionCtx->destroy = initInfo[0]->destroy;
transitionCtx->start = initInfo[0]->start;
transitionCtx->isDone = initInfo[0]->isDone;
transitionCtx->draw = initInfo[0]->draw;
transitionCtx->update = initInfo[0]->update;
transitionCtx->setType = initInfo[0]->setType;
transitionCtx->setColor = initInfo[0]->setColor;
transitionCtx->setEnvColor = initInfo[0]->setEnvColor;
}
void Transition_Destroy(TransitionContext* transitionCtx) {
TransitionOverlay_Free(&gTransitionOverlayTable[transitionCtx->fbdemoType]);
}
+20 -10
View File
@@ -704,11 +704,29 @@ void* Lib_SegmentedToVirtual(void* ptr) {
void* Lib_SegmentedToVirtualNull(void* ptr) {
if (((uintptr_t)ptr >> 28) == 0) {
return ptr;
} else {
return SEGMENTED_TO_VIRTUAL(ptr);
}
return SEGMENTED_TO_VIRTUAL(ptr);
}
/*
* Converts a 32-bit virtual address (0x80XXXXXX) to a 24-bit physical address (0xXXXXXX). The NULL case accounts for
* the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their
* addresses in 24-bit fields.
*/
void* Lib_VirtualToPhysical(void* ptr) {
if (ptr == NULL) {
return NULL;
} else {
return (void*)VIRTUAL_TO_PHYSICAL(ptr);
}
}
/*
* Converts a 24-bit physical address (0xXXXXXX) to a 32-bit virtual address (0x80XXXXXX). The NULL case accounts for
* the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their
* addresses in 24-bit fields.
*/
void* Lib_PhysicalToVirtual(void* ptr) {
if (ptr == NULL) {
return NULL;
@@ -716,11 +734,3 @@ void* Lib_PhysicalToVirtual(void* ptr) {
return (void*)PHYSICAL_TO_VIRTUAL(ptr);
}
}
void* Lib_PhysicalToVirtualNull(void* ptr) {
if (ptr == NULL) {
return NULL;
} else {
return (void*)PHYSICAL_TO_VIRTUAL(ptr);
}
}
+95 -6
View File
@@ -1,14 +1,103 @@
/**
* @file z_overlay.c
*
* Functions for handling transition overlays in memory
*
* Status codes returned from TransitionOverlay_Load and TransitionOverlay_Free:
*
* -1 : failed allocation or null reference
* 0 : successfully loaded/freed overlay
* 1 : successfully added/removed instance
* 2 : overlay is loaded but has no instances (?) TODO: Figure out why this exists
* 3 : internal overlay, so always loaded
*/
#include "global.h"
#include "z64load.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_801651B0.s")
void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr) {
void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165224.s")
if ((loadedRamAddr != NULL) && (vramAddr >= overlayEntry->vramStart) && (vramAddr < overlayEntry->vramEnd)) {
return ((uintptr_t)loadedRamAddr - (uintptr_t)overlayEntry->vramStart) + (uintptr_t)vramAddr;
}
return vramAddr;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165288.s")
void TransitionOverlay_VramToRamArray(TransitionOverlay* overlayEntry, void** vramAddrs, s32 count) {
s32 i;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_8016537C.s")
for (i = 0; i < count; i++) {
vramAddrs[i] = TransitionOverlay_VramToRam(overlayEntry, vramAddrs[i]);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165438.s")
s32 TransitionOverlay_Load(TransitionOverlay* overlayEntry) {
s32 count;
void* loadedRamAddr;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165444.s")
if (overlayEntry->vromStart == 0) {
return 3;
}
if (Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) == NULL) {
loadedRamAddr = ZeldaArena_Malloc(VRAM_PTR_SIZE(overlayEntry));
if (loadedRamAddr == NULL) {
return -1;
}
Load2_LoadOverlay(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart,
overlayEntry->vramEnd, loadedRamAddr);
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(loadedRamAddr);
overlayEntry->loadInfo.count = 1;
return 0;
} else {
count = overlayEntry->loadInfo.count;
if (count != 0) {
count++;
overlayEntry->loadInfo.count = count;
if (count == 0) {
return 2;
} else {
return 1;
}
}
return 2;
}
}
s32 TransitionOverlay_Free(TransitionOverlay* overlayEntry) {
s32 count;
void* loadedRamAddr;
if (overlayEntry->vromStart == 0) {
return 3;
}
loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr);
if (loadedRamAddr != NULL) {
count = overlayEntry->loadInfo.count;
if (count != 0) {
count--;
overlayEntry->loadInfo.count = count;
if (count == 0) {
ZeldaArena_Free(loadedRamAddr);
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(NULL);
return 0;
}
return 1;
}
return 2;
}
return -1;
}
void TransitionOverlay_ClearLoadInfo(TransitionOverlay* overlayEntry) {
overlayEntry->loadInfo.word = 0; // Equivalent to overlayEntry->loadInfo.count = 0, overlayEntry->loadInfo.addr = 0;
}
void TransitionOverlay_SetSegment(TransitionOverlay* overlayEntry, void* vramStart, void* vramEnd, uintptr_t vromStart,
uintptr_t vromEnd) {
overlayEntry->vramStart = vramStart;
overlayEntry->vramEnd = vramEnd;
overlayEntry->vromStart = vromStart;
overlayEntry->vromEnd = vromEnd;
}
+2 -2
View File
@@ -1107,7 +1107,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32
OPEN_DISPS(play->state.gfxCtx);
gSegments[6] = PHYSICAL_TO_VIRTUAL(player->giObjectSegment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(player->giObjectSegment);
gSPSegment(POLY_OPA_DISP++, 0x06, player->giObjectSegment);
gSPSegment(POLY_XLU_DISP++, 0x06, player->giObjectSegment);
@@ -1187,7 +1187,7 @@ void func_80127488(PlayState* play, Player* player, u8 alpha) {
}
void Player_DrawCouplesMask(PlayState* play, Player* player) {
gSegments[0xA] = PHYSICAL_TO_VIRTUAL(player->maskObjectSegment);
gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment);
AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8));
}
+2 -2
View File
@@ -105,7 +105,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) {
roomCtx->unk31 = 0;
roomCtx->curRoom.segment = roomCtx->activeRoomVram;
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(roomCtx->activeRoomVram);
gSegments[0x03] = VIRTUAL_TO_PHYSICAL(roomCtx->activeRoomVram);
Scene_ProcessHeader(play, (SceneCmd*)roomCtx->curRoom.segment);
func_80123140(play, GET_PLAYER(play));
@@ -130,7 +130,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) {
void Room_Draw(PlayState* play, Room* room, u32 flags) {
if (room->segment != NULL) {
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(room->segment);
gSegments[0x03] = VIRTUAL_TO_PHYSICAL(room->segment);
roomDrawFuncs[room->mesh->type0.type](play, room, flags);
}
return;
+5 -5
View File
@@ -52,7 +52,7 @@ void Object_InitBank(GameState* gameState, ObjectContext* objectCtx) {
objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, GAMEPLAY_KEEP);
gSegments[0x04] = PHYSICAL_TO_VIRTUAL(objectCtx->status[objectCtx->mainKeepIndex].segment);
gSegments[0x04] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment);
}
void Object_UpdateBank(ObjectContext* objectCtx) {
@@ -108,7 +108,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 index) {
void Object_LoadAll(ObjectContext* objectCtx) {
s32 i;
s32 id;
u32 vromSize;
uintptr_t vromSize;
for (i = 0; i < objectCtx->num; i++) {
id = objectCtx->status[i].id;
@@ -124,7 +124,7 @@ void Object_LoadAll(ObjectContext* objectCtx) {
void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) {
u32 addr;
u32 vromSize;
uintptr_t vromSize;
RomFile* fileTableEntry;
objectCtx->status[iParm2].id = -id;
@@ -224,7 +224,7 @@ void Scene_HeaderCmdSpecialFiles(PlayState* play, SceneCmd* cmd) {
if (cmd->specialFiles.subKeepIndex != 0) {
play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, cmd->specialFiles.subKeepIndex);
// TODO: Segment number enum?
gSegments[0x05] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
}
if (cmd->specialFiles.cUpElfMsgNum != 0) {
@@ -350,7 +350,7 @@ void Scene_LoadAreaTextures(PlayState* play, s32 fileIndex) {
{ SEGMENT_ROM_START(scene_texture_07), SEGMENT_ROM_END(scene_texture_07) },
{ SEGMENT_ROM_START(scene_texture_08), SEGMENT_ROM_END(scene_texture_08) },
};
u32 vromStart = sceneTextureFiles[fileIndex].vromStart;
uintptr_t vromStart = sceneTextureFiles[fileIndex].vromStart;
size_t size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
if (size != 0) {