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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
* overlay matches * prototypes * fbdemo too * virtual to physical * names, cleanup, etc * bss reordering * uintptr stuff * fixed now? * one fix * headers and such * fixes'n'stuff * XXX action * docs of a sort * useless error codes * n * format * header? I barely know her! Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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@@ -1060,7 +1060,7 @@ void Actor_SetScale(Actor* actor, f32 scale) {
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}
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void Actor_SetObjectDependency(PlayState* play, Actor* actor) {
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gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[actor->objBankIndex].segment);
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gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[actor->objBankIndex].segment);
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}
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void Actor_Init(Actor* actor, PlayState* play) {
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