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code_8012EC80.c OK and Documented + parameter_static extraction (#534)
* Match remaining functions of code_8012EC80.c * parameter_static extracted and OK * Small Progress * Documentation all over the place * Finish Documenting * Cleanup * Name more textures * Update knowledge on deku playground player name * All textures from parameter_static known now * Finish documenting and validating parameter_static * More up-to-date SaveContext docs * More docs * More cleanup * Sun -> Star * Minor touchup * More cleanup * pictograph -> pictoBox * Remove the "unused" part * More accurate name: hour lines * It's gsDPLoadTextureBlock, not gsDPSetTextureImage * Fix parameter_static and merge issues * More docs from new PRs and Parameter WIP * Missed a name * Move parameter_static to interface assets * Clean up code_8012EC80.c data * Fix comment * Add comments to parameter_static * Oops * fix merge * Missed a PR review suggestion * Fix merge
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@@ -1633,8 +1633,8 @@ asm/non_matchings/code/z_parameter/func_801149A0.s,func_801149A0,0x801149A0,0x3F
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asm/non_matchings/code/z_parameter/func_80114A9C.s,func_80114A9C,0x80114A9C,0x3A
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asm/non_matchings/code/z_parameter/func_80114B84.s,func_80114B84,0x80114B84,0x47
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asm/non_matchings/code/z_parameter/func_80114CA0.s,func_80114CA0,0x80114CA0,0x7C
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asm/non_matchings/code/z_parameter/func_80114E90.s,func_80114E90,0x80114E90,0x27
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asm/non_matchings/code/z_parameter/func_80114F2C.s,func_80114F2C,0x80114F2C,0x29
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asm/non_matchings/code/z_parameter/Interface_HasEmptyBottle.s,Interface_HasEmptyBottle,0x80114E90,0x27
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asm/non_matchings/code/z_parameter/Interface_HasItemInBottle.s,Interface_HasItemInBottle,0x80114F2C,0x29
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asm/non_matchings/code/z_parameter/func_80114FD0.s,func_80114FD0,0x80114FD0,0x58
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asm/non_matchings/code/z_parameter/func_80115130.s,func_80115130,0x80115130,0x62
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asm/non_matchings/code/z_parameter/func_801152B8.s,func_801152B8,0x801152B8,0x44
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@@ -1720,7 +1720,7 @@ asm/non_matchings/code/z_player_lib/func_801239AC.s,func_801239AC,0x801239AC,0x3
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asm/non_matchings/code/z_player_lib/func_80123AA4.s,func_80123AA4,0x80123AA4,0x4C
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asm/non_matchings/code/z_player_lib/func_80123BD4.s,func_80123BD4,0x80123BD4,0x21
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asm/non_matchings/code/z_player_lib/func_80123C58.s,func_80123C58,0x80123C58,0xE
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asm/non_matchings/code/z_player_lib/func_80123C90.s,func_80123C90,0x80123C90,0x30
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asm/non_matchings/code/z_player_lib/Player_SetEquipmentData.s,Player_SetEquipmentData,0x80123C90,0x30
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asm/non_matchings/code/z_player_lib/func_80123D50.s,func_80123D50,0x80123D50,0x15
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asm/non_matchings/code/z_player_lib/func_80123DA4.s,func_80123DA4,0x80123DA4,0x7
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asm/non_matchings/code/z_player_lib/func_80123DC0.s,func_80123DC0,0x80123DC0,0x34
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@@ -1919,16 +1919,16 @@ asm/non_matchings/code/z_room/Room_StartRoomTransition.s,Room_StartRoomTransitio
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asm/non_matchings/code/z_room/Room_HandleLoadCallbacks.s,Room_HandleLoadCallbacks,0x8012EAA8,0x40
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asm/non_matchings/code/z_room/Room_Draw.s,Room_Draw,0x8012EBA8,0x14
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asm/non_matchings/code/z_room/func_8012EBF8.s,func_8012EBF8,0x8012EBF8,0x22
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asm/non_matchings/code/code_8012EC80/func_8012EC80.s,func_8012EC80,0x8012EC80,0x2D
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asm/non_matchings/code/code_8012EC80/func_8012ED34.s,func_8012ED34,0x8012ED34,0x11
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asm/non_matchings/code/code_8012EC80/func_8012ED78.s,func_8012ED78,0x8012ED78,0x1C
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asm/non_matchings/code/code_8012EC80/func_8012EDE8.s,func_8012EDE8,0x8012EDE8,0x13
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asm/non_matchings/code/code_8012EC80/func_8012EE34.s,func_8012EE34,0x8012EE34,0x36
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asm/non_matchings/code/code_8012EC80/func_8012EF0C.s,func_8012EF0C,0x8012EF0C,0x78
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asm/non_matchings/code/code_8012EC80/func_8012F0EC.s,func_8012F0EC,0x8012F0EC,0x34
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asm/non_matchings/code/code_8012EC80/func_8012F1BC.s,func_8012F1BC,0x8012F1BC,0x1C
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asm/non_matchings/code/code_8012EC80/func_8012F22C.s,func_8012F22C,0x8012F22C,0x13
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asm/non_matchings/code/code_8012EC80/func_8012F278.s,func_8012F278,0x8012F278,0x16
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asm/non_matchings/code/code_8012EC80/Inventory_GetBtnBItem.s,Inventory_GetBtnBItem,0x8012EC80,0x2D
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asm/non_matchings/code/code_8012EC80/Inventory_ChangeEquipment.s,Inventory_ChangeEquipment,0x8012ED34,0x11
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asm/non_matchings/code/code_8012EC80/Inventory_DeleteEquipment.s,Inventory_DeleteEquipment,0x8012ED78,0x1C
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asm/non_matchings/code/code_8012EC80/Inventory_ChangeUpgrade.s,Inventory_ChangeUpgrade,0x8012EDE8,0x13
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asm/non_matchings/code/code_8012EC80/Inventory_IsMapVisible.s,Inventory_IsMapVisible,0x8012EE34,0x36
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asm/non_matchings/code/code_8012EC80/Inventory_SetMapVisibility.s,Inventory_SetMapVisibility,0x8012EF0C,0x78
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asm/non_matchings/code/code_8012EC80/Inventory_SaveDekuPlaygroundHighScore.s,Inventory_SaveDekuPlaygroundHighScore,0x8012F0EC,0x34
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asm/non_matchings/code/code_8012EC80/Inventory_IncrementSkullTokenCount.s,Inventory_IncrementSkullTokenCount,0x8012F1BC,0x1C
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asm/non_matchings/code/code_8012EC80/Inventory_GetSkullTokenCount.s,Inventory_GetSkullTokenCount,0x8012F22C,0x13
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asm/non_matchings/code/code_8012EC80/Inventory_SaveLotteryCodeGuess.s,Inventory_SaveLotteryCodeGuess,0x8012F278,0x16
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asm/non_matchings/code/z_scene/Object_Spawn.s,Object_Spawn,0x8012F2E0,0x3C
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asm/non_matchings/code/z_scene/Object_InitBank.s,Object_InitBank,0x8012F3D0,0x4B
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asm/non_matchings/code/z_scene/Object_UpdateBank.s,Object_UpdateBank,0x8012F4FC,0x43
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