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En_Bbfall (Red Bubble) OK and documented (#780)
* EnBbfall_Init OK * EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK * func_808BF578 and func_808BF7A0 OK * func_808BF4B4, func_808BF830, and func_808BF894 OK * func_808BF438, func_808BF514, func_808BF8DC OK * func_808BFA18 and func_808BFA3C OK * EnBbfall_Draw OK, thanks Tharo, Anon, and Maide! * LimbDraw functions OK * All functions OK, thanks Anon for the loop in Update! * Migrate data to C * Use generated reloc and object symbols * Port over a ton of documentation from EnBb * Use ARRAY_COUNT for all loops * Do a ton more documentation * Name unused animation in object_bb * Copy "floorType" variable name from OoT * Use enum values for collider type * Respond to reviews * Add comment explaining EnBbfall_IsTouchingLava
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@@ -3,7 +3,7 @@
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<File Name="object_bb" Segment="6">
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<!-- Bubble Animations -->
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<Animation Name="gBubbleAttackAnim" Offset="0x184" /> <!-- Original name is "bb_atack" -->
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<Animation Name="object_bb_Anim_0002AC" Offset="0x2AC" /> <!-- Original name might be "bb_damage". Maybe unused? -->
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<Animation Name="gBubblePainAnim" Offset="0x2AC" /> <!-- Original name might be "bb_damage". Unused. -->
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<Animation Name="gBubbleFlyingAnim" Offset="0x444" /> <!-- Original name is "bb_fly" -->
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<!-- Bubble Limb DisplayLimbs -->
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