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En_Bbfall (Red Bubble) OK and documented (#780)
* EnBbfall_Init OK * EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK * func_808BF578 and func_808BF7A0 OK * func_808BF4B4, func_808BF830, and func_808BF894 OK * func_808BF438, func_808BF514, func_808BF8DC OK * func_808BFA18 and func_808BFA3C OK * EnBbfall_Draw OK, thanks Tharo, Anon, and Maide! * LimbDraw functions OK * All functions OK, thanks Anon for the loop in Update! * Migrate data to C * Use generated reloc and object symbols * Port over a ton of documentation from EnBb * Use ARRAY_COUNT for all loops * Do a ton more documentation * Name unused animation in object_bb * Copy "floorType" variable name from OoT * Use enum values for collider type * Respond to reviews * Add comment explaining EnBbfall_IsTouchingLava
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-26
@@ -6071,33 +6071,33 @@
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0x808BEE38:("EnDekunuts_Draw",),
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0x808BF220:("EnBbfall_Init",),
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0x808BF318:("EnBbfall_Destroy",),
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0x808BF344:("func_808BF344",),
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0x808BF3B8:("func_808BF3B8",),
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0x808BF438:("func_808BF438",),
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0x808BF4B4:("func_808BF4B4",),
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0x808BF514:("func_808BF514",),
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0x808BF578:("func_808BF578",),
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0x808BF5AC:("func_808BF5AC",),
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0x808BF5E0:("func_808BF5E0",),
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0x808BF734:("func_808BF734",),
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0x808BF7A0:("func_808BF7A0",),
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0x808BF830:("func_808BF830",),
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0x808BF894:("func_808BF894",),
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0x808BF8DC:("func_808BF8DC",),
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0x808BFA18:("func_808BFA18",),
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0x808BFA3C:("func_808BFA3C",),
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0x808BFAB4:("func_808BFAB4",),
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0x808BFB4C:("func_808BFB4C",),
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0x808BFCCC:("func_808BFCCC",),
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0x808BFE58:("func_808BFE58",),
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0x808BFF8C:("func_808BFF8C",),
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0x808C00A0:("func_808C00A0",),
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0x808C013C:("func_808C013C",),
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0x808C0178:("func_808C0178",),
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0x808C01E0:("func_808C01E0",),
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0x808BF344:("EnBbfall_Freeze",),
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0x808BF3B8:("EnBbfall_Thaw",),
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0x808BF438:("EnBbfall_IsTouchingLava",),
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0x808BF4B4:("EnBbfall_PlaySfx",),
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0x808BF514:("EnBbfall_CheckForWall",),
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0x808BF578:("EnBbfall_EnableColliders",),
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0x808BF5AC:("EnBbfall_DisableColliders",),
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0x808BF5E0:("EnBbfall_SetupWaitForPlayer",),
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0x808BF734:("EnBbfall_WaitForPlayer",),
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0x808BF7A0:("EnBbfall_SetupEmerge",),
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0x808BF830:("EnBbfall_Emerge",),
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0x808BF894:("EnBbfall_SetupFly",),
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0x808BF8DC:("EnBbfall_Fly",),
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0x808BFA18:("EnBbfall_SetupSinkIntoLava",),
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0x808BFA3C:("EnBbfall_SinkIntoLava",),
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0x808BFAB4:("EnBbfall_SetupDown",),
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0x808BFB4C:("EnBbfall_Down",),
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0x808BFCCC:("EnBbfall_SetupDead",),
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0x808BFE58:("EnBbfall_Dead",),
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0x808BFF8C:("EnBbfall_SetupDamage",),
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0x808C00A0:("EnBbfall_Damage",),
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0x808C013C:("EnBbfall_SetupFrozen",),
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0x808C0178:("EnBbfall_Frozen",),
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0x808C01E0:("EnBbfall_UpdateDamage",),
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0x808C03EC:("EnBbfall_Update",),
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0x808C07D4:("func_808C07D4",),
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0x808C080C:("func_808C080C",),
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0x808C07D4:("EnBbfall_OverrideLimbDraw",),
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0x808C080C:("EnBbfall_PostLimbDraw",),
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0x808C0A04:("EnBbfall_Draw",),
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0x808C1030:("ArmsHook_SetupAction",),
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0x808C103C:("ArmsHook_Init",),
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