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@@ -978,7 +978,7 @@ void EffectSsDeadDd_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a
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initParams.envColor.r = env->r;
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initParams.envColor.g = env->g;
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initParams.envColor.b = env->b;
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initParams.type = 0;
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initParams.type = DEADDD_TYPE_0;
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initParams.alphaStep = alphaStep;
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initParams.life = life;
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