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Format Script Update (#904)
* Bring over format.sh and .clang-tidy and run it * Little fixes * Adjustments * Jenkins kick * Jenkins kick 2 * format * small fixes * Bring over new formatter by Roman Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Force use of clang-11 * check_format * Update error messages * Fix from Tharo for python3.6 Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Just use nproc to determine num jobs for check format * Update error message * AnimatedMat_DrawStepOpa texture arg -> matAnim * Fix enTwig draw prototype * Tidying up * Bring over fixes in OoT #1387 Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Fix * Update doc tools * PR Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@@ -37,7 +37,7 @@ void* AudioLoad_SyncLoad(s32 tableType, u32 id, s32* didAllocate);
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id);
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void* AudioLoad_SearchCaches(s32 tableType, s32 id);
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AudioTable* AudioLoad_GetLoadTable(s32 tableType);
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium);
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, size_t size, s32 medium);
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void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* addr, size_t size, s32 unkMediumParam);
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, void* ramAddr, size_t size,
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OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
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@@ -21,14 +21,14 @@ typedef enum {
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/* 2 */ HAAS_EFFECT_DELAY_RIGHT // Delay right channel so that left channel is heard first
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} HaasEffectDelaySide;
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Acmd* AudioSynth_SaveResampledReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 arg2, uintptr_t arg3);
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Acmd* AudioSynth_SaveResampledReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 size, uintptr_t startAddr);
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Acmd* AudioSynth_LoadReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
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Acmd* AudioSynth_SaveReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
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Acmd* AudioSynth_ProcessSamples(s16* aiBuf, s32 numSamplesPerUpdate, Acmd* cmd, s32 updateIndex);
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Acmd* AudioSynth_ProcessSample(s32 noteIndex, NoteSampleState* sampleState, NoteSynthesisState* synthState, s16* aiBuf,
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s32 numSamplesPerUpdate, Acmd* cmd, s32 updateIndex);
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Acmd* AudioSynth_ApplySurroundEffect(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState, s32 size,
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s32 dmem, s32 flags);
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Acmd* AudioSynth_ApplySurroundEffect(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState,
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s32 numSamplesPerUpdate, s32 haasDmem, s32 flags);
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Acmd* AudioSynth_FinalResample(Acmd* cmd, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem,
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s32 resampleFlags);
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Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState,
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@@ -70,7 +70,7 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume);
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void Audio_StartMorningSceneSequence(u16 seqId);
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void Audio_StartSceneSequence(u16 seqId);
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void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4);
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void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, u8 ioData);
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void func_801A4428(u8 reverbIndex);
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void func_801A3038(void);
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void Audio_PlayAmbience(u8 ambienceId);
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