bss and I8/I5 functions

This commit is contained in:
Derek Hensley
2022-10-08 12:17:04 -07:00
parent 0aa3ce5990
commit 282ff84f21
4 changed files with 22 additions and 20 deletions
+2 -2
View File
@@ -2456,8 +2456,8 @@ void Play_DisableMotionBlur(void);
// void Play_ClearTransition(void);
Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
void Play_Destroy(GameState* thisx);
void Play_CompressI8ToI5(u8* srcI8, s8* destI5, size_t size);
void Play_DecompressI5ToI8(u8* srcI5, s8* destI8, size_t size);
void Play_CompressI8ToI5(void* srcI8, void* destI5, size_t size);
void Play_DecompressI5ToI8(void* srcI5, void* destI8, size_t size);
// void Play_GetWaterSurface(void);
void Play_UpdateWaterCamera(PlayState* this, Camera* camera);
void Play_UpdateTransition(PlayState* this);
+1 -1
View File
@@ -257,7 +257,7 @@ typedef struct GraphicsContext {
/* 0x2EA */ u8 updateViMode;
/* 0x2EB */ u8 framebufferIndex;
/* 0x2EC */ void (*callback)(struct GraphicsContext*, u32);
/* 0x2F0 */ u32 callbackParam;
/* 0x2F0 */ u32 callbackArg;
/* 0x2F4 */ f32 xScale;
/* 0x2F8 */ f32 yScale;
/* 0x2FC */ GfxMasterList* masterList;