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bss and I8/I5 functions
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@@ -2456,8 +2456,8 @@ void Play_DisableMotionBlur(void);
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// void Play_ClearTransition(void);
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Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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void Play_CompressI8ToI5(u8* srcI8, s8* destI5, size_t size);
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void Play_DecompressI5ToI8(u8* srcI5, s8* destI8, size_t size);
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void Play_CompressI8ToI5(void* srcI8, void* destI5, size_t size);
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void Play_DecompressI5ToI8(void* srcI5, void* destI8, size_t size);
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// void Play_GetWaterSurface(void);
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void Play_UpdateWaterCamera(PlayState* this, Camera* camera);
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void Play_UpdateTransition(PlayState* this);
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+1
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@@ -257,7 +257,7 @@ typedef struct GraphicsContext {
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/* 0x2EA */ u8 updateViMode;
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/* 0x2EB */ u8 framebufferIndex;
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/* 0x2EC */ void (*callback)(struct GraphicsContext*, u32);
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/* 0x2F0 */ u32 callbackParam;
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/* 0x2F0 */ u32 callbackArg;
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/* 0x2F4 */ f32 xScale;
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/* 0x2F8 */ f32 yScale;
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/* 0x2FC */ GfxMasterList* masterList;
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