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Misc Cleanup 2 (#1306)
* Cleanup undefined_syms.txt * removed unused from Bba textures * eyegore beamos textures * object_eg Unused -> Beamons * ssh * segment 0x07
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@@ -6,6 +6,7 @@
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#include "z_en_ssh.h"
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#include "objects/object_ssh/object_ssh.h"
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#include "objects/object_st/object_st.h"
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20)
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@@ -627,8 +628,10 @@ void EnSsh_SetColliders(EnSsh* this, PlayState* play) {
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}
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void EnSsh_Init(Actor* thisx, PlayState* play) {
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// @bug - this symbol no longer exists, reads from a random place in object_ssh_Tex_000190 instead
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f32 frameCount = Animation_GetLastFrame(&D_06000304);
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//! @bug: object_st_Anim_000304 is similar if not idential to object_ssh_Anim_001494.
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//! They also shared the same offset into their respective object files in OoT.
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//! However since object_ssh is the one loaded, this ends up reading garbage data from within object_ssh_Tex_000190.
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f32 frameCount = Animation_GetLastFrame(&object_st_Anim_000304);
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s32 pad;
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EnSsh* this = THIS;
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